BuchiTaton
Emperor
- Joined
- Jul 8, 2019
- Messages
- 1,261
Custom armies are still an option. Instead of separated very specific groups of units cramming the map and taking an eternity to resolve each "battle", better reduce the number of militar "entities" to move around in the form of armies composed by personalized groups of units.
Each army would gain their parameters by the combination of units, formation, promotions, commander, etc. Included a preset of battle orders/tactics like want your army to assault, make a fake retreat, gain time, ambush, chase the enemy, defend to the last troop, etc. So each army would be like a RPG character and their units would be like their equipment.
Visually the units that form each army would be visible in the same tile, that from previous games I guess could be something between 6 to 10 units that still would be recognizable sharing the same tile. The combat action would not need any separated window/interfase, the battle would be represented in the same way just with a mix of units doing certain animations based on the outcome from the combat stats for the battle.
This allows to have battles as more concise scaled, space and time saving events, plus armies would still be personalized and time to time "big" battles would occur with the confluence of multiple armies in the same area. Then early game and peripheral battles would be covered mostly by 1vs1 isolated events, then as we advance and in very important locations few more armies would participate in "big battles", and only by late game we would have something similar to the long and exhastuing "battle fronts" of the industrialized warfare.
Like said before as a fan not only of CIV, but also franchises like Age of Empires, Total War and Paradox games, CIV is to me the only one where combat turn into an annoying chore whatever it is in the form of a "carpet of doom" or a "stack of doom".
Each army would gain their parameters by the combination of units, formation, promotions, commander, etc. Included a preset of battle orders/tactics like want your army to assault, make a fake retreat, gain time, ambush, chase the enemy, defend to the last troop, etc. So each army would be like a RPG character and their units would be like their equipment.
Visually the units that form each army would be visible in the same tile, that from previous games I guess could be something between 6 to 10 units that still would be recognizable sharing the same tile. The combat action would not need any separated window/interfase, the battle would be represented in the same way just with a mix of units doing certain animations based on the outcome from the combat stats for the battle.
This allows to have battles as more concise scaled, space and time saving events, plus armies would still be personalized and time to time "big" battles would occur with the confluence of multiple armies in the same area. Then early game and peripheral battles would be covered mostly by 1vs1 isolated events, then as we advance and in very important locations few more armies would participate in "big battles", and only by late game we would have something similar to the long and exhastuing "battle fronts" of the industrialized warfare.
Like said before as a fan not only of CIV, but also franchises like Age of Empires, Total War and Paradox games, CIV is to me the only one where combat turn into an annoying chore whatever it is in the form of a "carpet of doom" or a "stack of doom".