CIV VII: 1UPT, Stack of Doom or Carpet of Doom. What's your prefs?

Which do you prefer seeing in Civ VII?

  • 1UPT and Carpet of Doom

    Votes: 65 31.6%
  • Stack of Doom

    Votes: 54 26.2%
  • None of the above - please describe

    Votes: 20 9.7%
  • 1UPT but back to Squared tiles and Isometric view

    Votes: 0 0.0%
  • Stack of Doom but Exagonal tiles and more modern 3D

    Votes: 21 10.2%
  • Halfway between - please describe

    Votes: 46 22.3%

  • Total voters
    206
Given that the army commanders don't show any indication of being able to fight when stacked - I'd describe it as they've gone for addressing the micro issues of 1UPT but sticking with 1UPT overall? No idea if corps etc will still be a thing.

Curious what happens when a stack gets attacked before redeploying... My guess is they'll be quite vulnerable if they want to avoid stacks of doom...
 
Given that the army commanders don't show any indication of being able to fight when stacked - I'd describe it as they've gone for addressing the micro issues of 1UPT but sticking with 1UPT overall? No idea if corps etc will still be a thing.

Curious what happens when a stack gets attacked before redeploying... My guess is they'll be quite vulnerable if they want to avoid stacks of doom...
The largest 'Armies" I remember from the videos were a Greek force (well, Hoplites, which is probably a Clue) with about 6 units plus a mounted general, and a Nubian/Egyptian force with 5 units plus a sedan-chaired general. That might be a distinct clue as to the maximum size of early (1st Age?) Armies, especially since one of the screenshots mentions 2 and 4-unit 'Armies' being available for free or cheaper with Policies. Half an army for free sounds not too OP, whereas getting an Entire Army for free would be a bit much.
 
The largest 'Armies" I remember from the videos were a Greek force (well, Hoplites, which is probably a Clue) with about 6 units plus a mounted general, and a Nubian/Egyptian force with 5 units plus a sedan-chaired general. That might be a distinct clue as to the maximum size of early (1st Age?) Armies, especially since one of the screenshots mentions 2 and 4-unit 'Armies' being available for free or cheaper with Policies. Half an army for free sounds not too OP, whereas getting an Entire Army for free would be a bit much.
Did you quote the wrong person?
 
What happens if there is not enough space to unstack?

Also showing these small armies in the promo material doesn't tell us much. For one thing, smaller unit counts are better for the presentation. But even then I don't think Firaxis are very good at their own games and fully appreciate the number of units you can pump out if you really drill down into the mechanics (in Civ4-6).
 
What happens if there is not enough space to unstack?

Maybe the units will unstack outside the commander's radius? Or maybe you only get to unstack the units that can fit inside the commander's radius?

Also showing these small armies in the promo material doesn't tell us much. For one thing, smaller unit counts are better for the presentation. But even then I don't think Firaxis are very good at their own games and fully appreciate the number of units you can pump out if you really drill down into the mechanics (in Civ4-6).

Yeah, let's hope Firaxis has implemented a good limit on number of armies. Otherwise, I could see a mess with a carpet of doom situation if a player has spammed army commanders with 6 units each that clutter the map.
 
I've personally yet to hear a convincing argument against stacks, so I wouldn't mind seeing them return. I do enjoy the approach taken in the Age of Wonders series where armies are made up of a small collection of units. I think this could work well in a Civ setting, with modifications.
 
It's like 1upt combat with stacked movement. Unironically good solution, has both tactical benefits and strategic

I also like how it... keeps things simple.
At one point of our discussions I have realized I actually don't want separate tactical battlefields in civ, or minigames. Just let me send units to battle in the convenient ergonomic way, make them fight on the very same strategic map in the fun way, that's it.
 
The new combat system is going to lead to Commander assassinations and the lot, as Spiff and Potato were saying, which is something I'm actually excited for... Interesting to see how war goes in this new game. On a side note, not totally happy with the war support thing if it's the same exact as HK
 
The new combat system is going to lead to Commander assassinations and the lot, as Spiff and Potato were saying, which is something I'm actually excited for... Interesting to see how war goes in this new game. On a side note, not totally happy with the war support thing if it's the same exact as HK
That's my biggest concern, I downright despise that mechanic, and what's worse, no mods can change that bc it's a core characteristics and would break the game. I was thinking maybe a mod that would give infinite amt of support points to everyone in equal manner could somehow nullify those effects of then having civs (AI or also human in multiplayer) not declaring war on you... As I see it it's a very bad situation right now, it could get worse than civ VI AI not declaring war problem, if it's even possible...
 
Top Bottom