Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,629
If the micro is already too much for stacking afficionados, probably this idea would be too much for everyone. The existing unit promotion system is enough customisation for me.Micro is relative, the average player of both TRPG and 4X games do not min/max, so how much you change the configuration would be player's decision. Meanwhile many (if not most) of people that dont like CIV6's level of "carpet of doom" already see that gameplay as micromanagement, moving a lot of individual units is a chore that you can not avoid whatever you are minmaxing or not.
Also, too much minmaxing could be limited by logical considerations like the need to spend turns and money in armies configuration changes, added to the linkind of armies to their home city, so the futher apart is an army from its base of operations (encampment/fortification) this turn into something expensive. This would add balance and realism in an intuitive way, the futher your troops are from their home the logistic and morale are affected.
I'm not opposed to increasing unit maintainance though. I think encouraging fewer units would be a nice way to reduce overall micro. Probably a QOL improvement for everyone.