I really like 1UPT compared to old school doomstacks. But I would like to see changes to make 1UPT less restricting.
I have thought about something similar, but with six triangles instead of seven hexes inside each hexagon.Third idea: hexagons within hexagons
A single hexagon can fit seven small hexagons inside it
View attachment 693453
But, and not to repeat myself ... but why? What would it solve to let us stack one of each unit type? How will that in any way add depth of choice to the game? All I see is it reducing the game to mindlessly producing these identical jack-of-all-trades-ministacks.IMO, I think the answer is basically "one unit type per tile". You get one melee unit, one cavalry unit, one siege unit, and one ranged unit per tile (plus one civilian unit, one religious unit, etc...). Obviously can be debate about which classes combine or not - range+siege together or not? Heavy+Light Cavalry? Melee+Anti-Cav? It will take some battle logic - do you attack the entire stack at once, or just one v one. But I think something like that would solve a large portion of the sliding tile puzzle, since each type of unit shouldn't have too many copies of them in the area.
But, and not to repeat myself ... but why? What would it solve to let us stack one of each unit type? How will that in any way add depth of choice to the game? All I see is it reducing the game to mindlessly producing these identical jack-of-all-trades-ministacks.
Right, the meta would be to produce different unit types in a 1:1:1 ratio, anything else and you reduce your ability to concentrate force.But, and not to repeat myself ... but why? What would it solve to let us stack one of each unit type? How will that in any way add depth of choice to the game? All I see is it reducing the game to mindlessly producing these identical jack-of-all-trades-ministacks.
That would be two entirely different games. Supporting both would be a QA nightmare and probably end in both being badly implemented.How about giving us a Civ 7 where we can choose either stack of doom or carpet of doom at the start of each game?
This is more or less what I would like to see. It reflects the concept of logistics. A military's ability to support a given size army depends on certain technological advancements. You could take this a step further and say that more than the stack limit is possible, but going over what your advancement level can support will cause attrition- your units in that hex will take a small amount of damage each turn that they spend stacked above the current limit. This makes historical sense and I think it would fix the issue of having units feel cluttered like they do in 1UPT and also fix the problem of having death stacks from the earlier civ games.I had an idea of allowing doom stacks, but limiting them.
* Players can doom stack, but only one additional stack per unit per era (1 unit in Ancient, 2 during Classical, 3 during medieval, etc).
*Tied to Civics like corps and armies are in VI.
we have not yet touched on great generals. how about tying the ability to add units to a stack to the great general. the later the era the general is the more units can be added, or have the great general be consumed to make a famous army which can add units?