Civ VII Developer Update - April 2025 | Highlights for tomorrow's 1.2.0 update!

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In the video he says that you'll be able to see if someone else or you are already building a wonder. Kind of like 1/3 of the functionality of the fantastic mod we already have.
The video also shows a wonder marked as "ALREADY BUILT", which is exactly the functionality that we get from the mod, but in a different form. I'd actually prefer this instead of just having to know that a red border means "already built".
 
The video also shows a wonder marked as "ALREADY BUILT", which is exactly the functionality that we get from the mod, but in a different form. I'd actually prefer this instead of just having to know that a red border means "already built".
Somehow I missed all of this from the video. I was hoping that the wonders would be more *visible* / ~*prominent*~ on the map. So, essentially, a purely aesthetic change to make me happier while building wonders. Oh well.
 
Somehow I missed all of this from the video. I was hoping that the wonders would be more *visible* / ~*prominent*~ on the map. So, essentially, a purely aesthetic change to make me happier while building wonders. Oh well.

Same. I stopped getting the belief that gave relics for converting cities with wonders because it was too much of a pita to scroll around squinting for wonders on the map...
 
So, for this update Ed pulls this card out of his sleeve:

guys-ive-found-my-quantitative-on-a-dating-website-and-shes-v0-34kri1arvffc1.jpeg

:lol:

Everything I wanted a couple of months ago when I paid the price, apart from plenty much more than that.

Yep. An admission to 2-3 totally broken things with consequent bare minimum fixes.

This just comes off as an admission of how broken things were along with an absolute promise to not really fix anything and not admit it was a botched launch.
 
I hope the hilight for explorers on golden age universities has been fixed. I also dislike the change where once researched, universities and museum are no longer hilighted. It makes it more difficult to set up explorers ready for hegemony.
 
I hope the hilight for explorers on golden age universities has been fixed. I also dislike the change where once researched, universities and museum are no longer hilighted. It makes it more difficult to set up explorers ready for hegemony.

I wouldn't want to make that victory any easier, but you're right these are issues.
 
Re: the treasure / empire resource update - now that they spawn in both main & distant lands, this means distant land civs can get economic legacy (= treasure) points in Exploration now, correct? (by settling near treasure resources on mainland) They are finally competing, yes?
 
Re: the treasure / empire resource update - now that they spawn in both main & distant lands, this means distant land civs can get economic legacy (= treasure) points in Exploration now, correct? (by settling near treasure resources on mainland) They are finally competing, yes?
We will find out tomorrow. However, based on the video, the answer is likely no. It was said that this change will accommodate a future update, when players are able to start on both sides of the world in multiplayer.
 
Looks really solid. Can't wait for the teams mkde.

Also I wish I could talk with my hands that well!

I literally teach delivery skills to my East Asian clients. It's a huge part of my job. He's definitely not bad, and has had classes or is self-taught, but he needs to use his elbows, shoulders, and rest of body much more, and to be less precise.

His elbows are too tight in with his body, probably because his sense of personal space is smaller than Europeans', and only his lower arms move, making it 'Chinese guy who gestures a lot' instead of 'native-seeming'. He needs to lift his elbows, and use the rest of his body more, e.g. lean into his gestures.

It's very good, I'm just hoping he checks out this thread and gets some free advice from me.
 
Great. A couple more patches like this and it will be ready to leave early access and be worth paying for. Oh, wait...
 
No mods. Waiting for Steam Workshop
I also don't use mods. With the game having big updates each month, I don't trust mods being polished, other than the most simple ones.

Also, I want my opinion to be based on game itself. I want to be sure every game problem is the problem of the game, not mod. I want to be sure my difficulty level is that it's supposed to be, and not the case of tweaked AI being unable to handle custom map.
 
We will find out tomorrow. However, based on the video, the answer is likely no. It was said that this change will accommodate a future update, when players are able to start on both sides of the world in multiplayer.
Why likely no? Seems reasonable to expect they'd be able to now, regardless of if the player can or can't yet spawn in distant lands
 
Seems reasonable to expect they'd be able to now, regardless of if the player can or can't yet spawn in distant lands
I haven't seen anything to indicate they've made such a major change, I think it will come when the player can spawn in distant lands.
 
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