MutilationWave
IDDQD
(more wonder visibility)
In the video he says that you'll be able to see if someone else or you are already building a wonder. Kind of like 1/3 of the functionality of the fantastic mod we already have.
(more wonder visibility)
Oh, thanks!In the video he says that you'll be able to see if someone else or you are already building a wonder. Kind of like 1/3 of the functionality of the fantastic mod we already have.
The video also shows a wonder marked as "ALREADY BUILT", which is exactly the functionality that we get from the mod, but in a different form. I'd actually prefer this instead of just having to know that a red border means "already built".In the video he says that you'll be able to see if someone else or you are already building a wonder. Kind of like 1/3 of the functionality of the fantastic mod we already have.
Somehow I missed all of this from the video. I was hoping that the wonders would be more *visible* / ~*prominent*~ on the map. So, essentially, a purely aesthetic change to make me happier while building wonders. Oh well.The video also shows a wonder marked as "ALREADY BUILT", which is exactly the functionality that we get from the mod, but in a different form. I'd actually prefer this instead of just having to know that a red border means "already built".
Somehow I missed all of this from the video. I was hoping that the wonders would be more *visible* / ~*prominent*~ on the map. So, essentially, a purely aesthetic change to make me happier while building wonders. Oh well.
I like choosing the 10 urban population instead—sprawling cities are everywhere and easy to spot.Same. I stopped getting the belief that gave relics for converting cities with wonders because it was too much of a pita to scroll around squinting for wonders on the map...
So, for this update Ed pulls this card out of his sleeve:
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Everything I wanted a couple of months ago when I paid the price, apart from plenty much more than that.
I tend to always go with the city state one. It seems like the least fuss with them not usually being converted at all yet.I like choosing the 10 urban population instead—sprawling cities are everywhere and easy to spot.
I hope the hilight for explorers on golden age universities has been fixed. I also dislike the change where once researched, universities and museum are no longer hilighted. It makes it more difficult to set up explorers ready for hegemony.
I used to do this one but of course you need them to actually be surezeined so not always perfect.I tend to always go with the city state one. It seems like the least fuss with them not usually being converted at all yet.
We will find out tomorrow. However, based on the video, the answer is likely no. It was said that this change will accommodate a future update, when players are able to start on both sides of the world in multiplayer.Re: the treasure / empire resource update - now that they spawn in both main & distant lands, this means distant land civs can get economic legacy (= treasure) points in Exploration now, correct? (by settling near treasure resources on mainland) They are finally competing, yes?
Looks really solid. Can't wait for the teams mkde.
Also I wish I could talk with my hands that well!
I also don't use mods. With the game having big updates each month, I don't trust mods being polished, other than the most simple ones.No mods. Waiting for Steam Workshop
Why likely no? Seems reasonable to expect they'd be able to now, regardless of if the player can or can't yet spawn in distant landsWe will find out tomorrow. However, based on the video, the answer is likely no. It was said that this change will accommodate a future update, when players are able to start on both sides of the world in multiplayer.
I haven't seen anything to indicate they've made such a major change, I think it will come when the player can spawn in distant lands.Seems reasonable to expect they'd be able to now, regardless of if the player can or can't yet spawn in distant lands