Gori the Grey
The Poster
- Joined
- Jan 5, 2009
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- 13,480
I feel as though there potentially could be, if IPs were worked into the mix. (I don't necessarily mean in Civ 7, but in some future iteration.)There are not enough polities on the game board to get effective dynamic alliance building going.
It would depend a little bit on two things: how "sensitive" you made the other civs to your own civ's emerging dominance and how many tools you gave for opposing that dominance. But let's say, you attack Civ 1 and take a city. The game could be programmed such that 1) any other civ with whom you share a border could think to itself "I could be next," and therefore be heavily predisposed to an alliance with Civ 1. Moreover, 2) both of those civs could be programmed to prioritize alliances with the IPs that also share borders with you. Relatively quickly, you could be facing the banded-together militaries of two civs and three or four IPs.
You would also want to give the other polities multiple ways of keeping you in check. Banding their armies together, but also (I'm referencing the trade mechanics of earlier games), they no longer trade with you for your resources. That could dry up your gold in a hurry. They become automatically more resistant to your religious spread (just out a hostility to you and everything you stand for) so any benefits you are receiving from religion dry up.
I stump for this possibility because, as I said in an earlier thread, I think this is the best way of building anti-snowballing into the game. Because it's the most natural, and therefore seems least like an arbitrary game-imposed check on your own success. When one set of nations sees another rising, it does motivate them to band together against the threat of dominance. So make them size you up as a threat even on the basis of just a little edge and give them multiple ways to check you.
If you're becoming tech dominant, they become that much more likely to form research agreements with one another*, and, again, to prioritize drawing tech from their IP connections. If culture, they collectively form a shared counter-culture to yours. (NATO is a military alliance, but it also works to promote democratic values in contrast with authoritarian ones. Or did.)
By the way, the player should be able to join in such alliances against a snowballing AI civ. One of the problems one can face in Civ 5 is a tech runaway on the opposite side of the world. There's little you can do to slow its tech down, and you're not in a position to attack it. A system like the one I'm sketching would give you some in-game resources for dealing with that.
*as always, Civ 5 is my reference point, I don't know if 7 has an equivalent of research agreements.
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