McSpank01
Warlord
- Joined
- Dec 8, 2016
- Messages
- 296
lol, they literally called themselves Romans!!The Byzantines and The Romans didn’t even have a language in common, much less anything else.
lol, they literally called themselves Romans!!The Byzantines and The Romans didn’t even have a language in common, much less anything else.
I mean so did the HRE does that strictly make them Romanlol, they literally called themselves Romans!!
There is a very large difference between the two though. The so-called Byzantines (a term invented by scholar centuries later) are legitimately Romans (and how else would you call them before the term was invented? Graeci? Disgusting!). Not many people called the inhabitants of the HRE Romans, nor did its inhabitants call themselves Romans (outside of the ones living in Rome). But it‘s besides the point anyway.I mean so did the HRE does that strictly make them Roman
Just to emphasise that the 'Byzantines' literally called themselves 'The Roman Empire' and saw themselves as the direct continuation of the Roman empire that started in Rome. They did not think of themselves as something separate. It is very much a western thing to try and differentiate it from Rome, quite often done by western rivals to push up their own claims to be the legitimate heir to Rome.There is a very large difference between the two though. The so-called Byzantines (a term invented by scholar centuries later) are legitimately Romans (and how else would you call them before the term was invented? Graeci? Disgusting!). Not many people called the inhabitants of the HRE Romans, nor did its inhabitants call themselves Romans (outside of the ones living in Rome). But it‘s besides the point anyway.
Just to emphasise that the 'Byzantines' literally called themselves 'The Roman Empire' and saw themselves as the direct continuation of the Roman empire that started in Rome. They did not think of themselves as something separate. It is very much a western thing to try and differentiate it from Rome, quite often done by western rivals to push up their own claims to be the legitimate heir to Rome.
I’m just illustrating that much of the outrage and toy throwing about Civ Switching is completely misplaced, and that your definition of how you even think about what a civ is, is pretty rigid and could do with a bit of flexibility, because it certainly doesn’t line up with history or reality any more than civ switching.You can’t have it both ways
If the Byzantines are still Roman, then there is absolutly zero need for a Byzantine civlet and all the civ switching nonsense that cost you at least half (likely more) of your playerbase.
If they are’nt, see the precious exhaustive discussion on why civ switching in Civ7 is so awful it cost you at least half (likely more) of your playerbase.
What we call “Roman” has shifted over the three millennium the word has been around. Rome was very different from its conception as a small pagan possibly Etruscan city to the popular mediterranean-spanning empire in late antiquity. It’s similar to China. No historian worth a grain a of salt would ever say the Han dynasty was more “Chinese” than the Ming… they’re both Chinese, even if there is significant differences between the two dynasty.You can’t have it both ways
If the Byzantines are still Roman, then there is absolutly zero need for a Byzantine civlet and all the civ switching nonsense that cost you at least half (likely more) of your playerbase.
If they are’nt, see the precious exhaustive discussion on why civ switching in Civ7 is so awful it cost you at least half (likely more) of your playerbase.
The Brandon Sanderson video on Civ 7 is so illustrative of why they lost a significant portion of their audience. Two very different types of fans on the video, who approached the game neutrally (Sanderson even mentioned the civ switching mechanic interested him in one of his other videos), both came away unimpressed by Civ 7. Anyone who doesn't understand why so many are turned off by Civ 7 would do well to watch it.The Byzantines and The Romans didn’t even have a language in common, much less anything else.
In Civ terms the eastern half of the empire had strong enough Greek culture that the cities eventually flipped back to their original Greek founders.
This is why you lost the majority of the fanbase that was here for the narrative sandbox
The Brandon Sanderson video on Civ 7 is so illustrative of why they lost a significant portion of their audience. Two very different types of fans on the video, who approached the game neutrally (Sanderson even mentioned the civ switching mechanic interested him in one of his other videos), both came away unimpressed by Civ 7. Anyone who doesn't understand why so many are turned off by Civ 7 would do well to watch it.
I’m just illustrating that much of the outrage and toy throwing about Civ Switching is completely misplaced, and that your definition of how you even think about what a civ is, is pretty rigid and could do with a bit of flexibility, because it certainly doesn’t line up with history or reality any more than civ switching.
In this video, you see that Brandon (a planner) gives up the game because he finds that planning is mostly pointless. Dan, on the other hand, is more of a storyteller. He doesn't like that he doesn't really get to tell his civ's story, and instead the story is dictated to him. Obviously these are just two guys, but I think their views encompass the feelings of many.Are you referring to this video from 3 months ago?
In the video the two primary reasons Brandon gives for why he dropped civ7 are 1) he easily beat the game on deity after only playing 4 games. So there was no challenge anymore. 2) He did not feel like he was building a civilization and shepperding it so there was a lack of bonding with his civ. He does say that the concept of having civs that are specialized for each age was intriguing but he still got bored by the game.
He mentions how in civ6 when you got a Great Writer and they compose Romeo & Juliet, it gave you a sense of accomplishment ("my civ wrote Romeo & Juliet"). But in civ7, you just get these generic codexes that get erased when the Age ends. He says getting these codices before the end of an Age just felt like homework.
They also criticize the narrator for being bland although they say she is a good actress, her reading in civ7 was just bad. They mention how Sean Bean injected so much personality into the narration in civ6. I had not really thought about that but it is true that previous civs tried to really inject personality into the narrations which made the experience more fun and pulled you in. I still love Leonard Nimoy's narrations in civ4. Civ7 does feel very bland in comparison. I think that has a big effect too because when the narration is boring, it does not pull the player into the civ "world".
Brandon say the city planning in civ7 is not interesting anymore. Dan says it is because the districts just become this hard to read visual mud whereas in civ6, you could easily tell what was what. Dan adds that you cannot place civ7 districts wherever you want anymore like you could do in civ6.
They do love independent peoples. They feel it is a big improvement over city-states in civ6. They also love influence and diplomacy in civ7. The one negative is that allies constantly spy on you and ruin the relationships.
Brandon does like mementos. Dan does not like them.
In this video, you see that Brandon (a planner) gives up the game because he finds that planning is mostly pointless. Dan, on the other hand, is more of a storyteller. He doesn't like that he doesn't really get to tell his civ's story, and instead the story is dictated to him. Obviously these are just two guys, but I think their views encompass the feelings of many.
Byzantines lost Northern Italy then started having fights with Italian bishops and iconoclasm and so forth so after Charlemagne was crowned the Italian bishops started referring to the monarch in Constantinople as the "Greek Emperor".lol, they literally called themselves Romans!!
I'd argue this. "Chinese" is not a civilization. It's an appeal to the Mandate of Heaven first invoked by the Qin Emperor, with Europeans unilaterally using his example to categorize the entire history of the region. The people there call themselves Han, if there's a unified polity it's the Middle Kingdom, although the Middle Kingdom incorporates many other peoples. For a time, they called themselves Tangren, and during the Qing period this is was how Chinese people in foreign lands referred to themselves (as Qing were Manchus, who were Jurchen)..What we call “Roman” has shifted over the three millennium the word has been around. Rome was very different from its conception as a small pagan possibly Etruscan city to the popular mediterranean-spanning empire in late antiquity. It’s similar to China. No historian worth a grain a of salt would ever say the Han dynasty was more “Chinese” than the Ming… they’re both Chinese, even if there is significant differences between the two dynasty.
It's like they're not really playing the game.Just added a short summary (link) of the impact of the Modern Age yield bug that was documented on Reddit recently. (Don't worry, I added the text of the Reddit post in too so that you don't have to go. Just remember that I went into the lion's den for you all.)
TL;DR: Much of the post-release Modern Age balance work (Culture victory, Economic victory, and growth curve) is invalid because of how distorted the yields are and will have to be redone. That's effort that could have gone to fixing other things.
This is why you wait to do data-driven balance work until you are absolutely sure the data quality is rock-solid. Otherwise you end up in one of those "Man died after GPS directed him to drive off collapse bridge" cautionary tales.
It's like they're not really playing the game.