aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,688
You should definitely give up spouting vitriol and try relaxing a bit. I don't think I'm playing chess - it just feels fun, as if I'm playing chess.
Obviously the game makes more sense if the ranged units could only fire point blank. But the capability of artillery to hit from far away, and for archers to focus down a unit, for cavalry to sweep in dramatically, this gives the map more intrigue, as if it's a tactical map, even when the map is strictly strategic.
In other words, the way combat is since Civ5 and onwards is structured to benefit good positioning, tactical maneuvering and the strategy lies in the armies as a whole.
Plus there is a visual aspect. Large armies look large because they fill large areas of the map. Whereas stacked armies don't fully show how big an army is just from looking alone.
1 UPT and low move allowance means solving a sliding tile puzzle every time you move units, the AI is terrible at it
Ranged units with multi hex range and the aforementioned movement means you get ample opportunities to hit opponents with impunity as they approach
Ranged units cause significant damage on their own, and are not bad at defense
The above three things synergize to make ranged units stupidly OP, especially against the AI.
This is both bad gameplay AND bad history; if archers were this effective the Romans and Macedonians among othere wouldn’t have wasted so much effort and resources on their respective infantry.
Ranged units shoukd function like they did in 4; range zero, and they perform a defensive fire at anyone attacking their hex.