Civ1 DOS Succession Game!

*Siegmund
*Bob_Smurf
*addiv
*stormerne
*stwils
doitnow!.gif

*pdescobar
*cliff
*gonzo_for_civ
*Irish Caesar
 
I'm here, haven't come to the forum for about a week...but I'm sure you all know this by now.

I'd be glad to play a few turns any time now, I'll be sure to check this place out more often--I see what I miss when I'm gone.
 
Works for me.

I recommend a city on the coast, on the grassland-resource spot 3n, 5w of Bangkok, just to get some science going, and possibly shipbuilding, when it comes to that.
 
Preturn Checks

City checks - 3 size 1 and 2 size 2 cities

We have 3 settlers in progress,2 chariots in progress; and 2 active militia, 1 active legion, and 1 active cav. And one active settler.

Three of our cities have no defenders: Khon Kaen, Da Nang, and Songkhla. I would like to change the production in these cities to phalanx (2 defence points). We can get phalanx in 1 or 2 turns in each case.

Intelligence report says we are at war with Egypt and at peace with Monguls.

Attitude advisor says no one is unhappy; everyone is content

Science advisor says we have: Alphabet, Mapmaking, BW, Pot, CB, Code of L, Math, Currency, Masonry, and the Wheel. We are working on Monarchy.

Science is set at 100% But we only have 5 in the Treasury. I'm thinking of moving science back to 40% for now. We have no maintenance cost now, but we need money to help us with the war.

Checked each city and all of our workers are working on the right spots. So there is no need to move anyone.

What do you think of our changing temporarily production to phalanx in the three cities that are undefended? Am I being unduly cautious? After getting phalanx we would go back to producing settlers/chariots.

Are you all OK with my moving Science back to 40%?

Let me know.

stwils
 
Well, since I have not heard a response from any of you, I will go ahead and take my turns. I will leave the productions set as stormerne had them. If he felt we did not need to defend those three cities right now, I am sure we can relax on that.

I will however set science to 0% for now.

Here goes:

Turn # 0 2820 bc
Moved cavalry south and sentried
Settler goes east

Turn#1 2800bc
Moved settler east to horse

Turn#2 2780 bc
settler builds Tak

Turn#5 2720 bc
Songkhla builds settler
settler moves west

Turn#6 2700bc
Settler continues west
Tak builds militia/ set to build chariot next

Turn#7 2680 bc
Tak's militia moves east
Settler continues west

Turn#8 2660 bc
Egypt asks us to bargain. We say no.
They move a settler toward our cavalry
We sentry cavalry
Our settler arrives on west coast

Turn#9 2640 bc
Mongols want to trade HBR for mapmaking. HBR is not great, but I agree. They have 3 attendants behind king. We are still at peace with them
Khon Kaen builds settler/ set for chariot
Northern most settler moves north west
Other settler builds Lop Buri on west coast near fish

Turn#10 2620 bc
militia moves east towards Thebes (He's not strong, but he can help.)
KK's settler moves NW

We have two new cities, Tak and Lop Buri (I looked on the Siam city naming sheet!)
And we have 82 in the Treasury.

I will stop now as I think we are at the 10 turn each stage.

stwils
 
The save

Akkkklkggggk!

They say file name is invalid. I go to MPS, Civ, and "civil0.sve." I try to attach "civil0.sve"

DOS must be different. Because it does not work.

Do I need to rename the file, or use the upload, or what? I was using the Browse to attach file. How and where do I rename the file?

Help!! This is different from uploading or attaching Civ3 saved games.

:help: :sad:

stwils
 
CFC only accepts the following valid file extensions: zip gif jpg png txt jpeg html htm sav pcx net ace. So sve and map won't work.

Therefore create a third file using Winzip. If you don't have Winzip get it here. The .zip must include both the .SVE and the .MAP files. For consistency please call the file "siam2620.zip". Attach that file to your next post.
 
Stormerne

I hope this works. I renamed it like you said in WinZip but this is what came out.

If it doesn't work, let me know and I will keep trying.

stwils
 
The save loads up fine on my machine :)

To the next player: you may want to change the chariot production to phalanx in Khon Kaen and rush buy it -- unless of course you trust the Mongols (which I don't)! And I suspect Thebes could be taken with a quick kill - perhaps the horseman is up to it by himself or with help from a redirected militia.
 
Everyone has different styles of play .. that's one of the things that makes succession games interesting. If it had been my turn I would have preferred the settlers to the phalanxes except in eastern border cities and would have kept science up -- but it was your choice to make, not mine!

I am curious why two of you in a row have refused peace with the Egyptians. The AI doesn't have a complicated "memory" like it does in Civ3: nothing bad happens if you make them hand over their money now, hand it over again later, and then blow them away anyway.

Interesting how much trading for techs has been going on. I guess those of you who are accustomed to keeping the science slider low also do a lot of trading... I can't remember the last time I traded anyone a tech after I had gotten as far as having ceremonial burial and mathematics.

Anyway ... onward we go, and I agree it is a good time to be down to 10-turn turns.
 
Valid point. Sure there is no real notion of reputation in Civ1 like there is in Civ2 so being treacherous has no drawbacks. However the Egyptians are just "in the way" to the goal of colonising the continent. They have nothing much to give us: they can only take. Keeping them at war keeps them weak. And I'd rather we moved in on them before the Monguls did. Besides a quick victory early in the game is a good morale boost.
 
Siegmund,

Actually I did not build phalanxes at all. Before I began my turn I was concerned about three of our undefended cities, but decided to go ahead with the chariot/settler production that was already in motion. But I still think every city should have a good defender. And phalanxes have those 2 defense hit points and are cheap to build.

On trading with the Egyptians, I thought we wanted to finish them off as soon as possible.

I'm glad you agree that we should be at the 10 turn stage now. It gives us more chances to play. (And, in my case, I feel if I make a mistake, it won't last long!!!:) The next person can straighten it out! )

This Civ1 DOS SG is turning out to be lots of fun. I think I will post a note to our Civ3 buddies and invite them to come see!

stwils:cool:
 
Originally posted by Siegmund
nothing bad happens if you make them hand over their money now, hand it over again later, and then blow them away anyway.
Originally posted by stormerne
They have nothing much to give us: they can only take. Keeping them at war keeps them weak. And I'd rather we moved in on them before the Monguls did.
Originally posted by stwils
On trading with the Egyptians, I thought we wanted to finish them off as soon as possible.
Yes, they can't really hurt us, so we should take what we can now, and back-stab them later. That's one of the more fundamental changes from Civ1 to Civ2. And since we have to wait for our units to get over there anyway, we might as well keep them at peace and keep taking tribute from them. That slows their growth, and if they declare war, it's not a problem. They're far to weak to be taking anything from us. On a side note, one of my favorite strategys when taking a city is to send a dip in when it's certain it's about to fall, steal tech, then take the city and get another tech. I can't use a dip on that city anymore, but it doesn't matter b/c it's mine anyway.
On a further side note, it's funny that we can all view the save, but we're posting screenshots anyway.:lol: :p
 
I don't know how to post screen shots, but I am really glad when someone does. :)

Also, for those not playing but perhaps following along with our game, it is a help and makes it more interesting. By the way, this thread seems to be getting a lot of views now. :scan:

Bob, on making a peace treaty and taking tributes, etc, then breaking the treaty and crushing the civ, I've got some conflicted feelings. Once in a Civ3 SG we had a RoP (and I didn't know it) and I went in and took a city. The AI never forgot! (And I don't think my team mates did either.;) ) So I will probably steer clear of doing that in Civ1...

stwils
 
No, that's a great civ1 strategy, as long as they offer you tribute or tech or something.

Once you get their riches, the peace doesn't even have to last one turn.

On another note, we could probably use some roads in Siam...
Just to ease chariot transportation between our cities, and help the cash/sci flow.
 
Cliff is up, correct?
 
I will have some time later today so I can play my turn now before pdescobar returns tomorrow. I agree with the ten turns per player and I will play about ten turns. Everyone OK with me playing next?
 
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