Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Civilian units:
Workers 3
Military units:
Warriors 5
Hoplites 1
Press enter=>
IBT: Barb shows near Sparta.
Turn 1, 2110 BC: A little exploring reveals nothing of interest.
IBT: Barb steps up to Sparta, forcing a decision.
Athens Granary=>Warrior.
Turn 2, 2070 BC: Kill barb at Sparta, red-lining warrior. Whew!
IBT: Carthage warrior comes to our border, exploring or barb-hunting.
Thermopylae Hoplite=>Archer.
Turn 3, 2030 BC:
IBT: Athens Warrior=>Settler.
Turn 4, 1990 BC: The more I explore the south, the uglier it gets.
Nice land north of Japan.
IBT:
Turn 5, 1950 BC: Japan now has IW.
IBT:
Turn 6, 1910 BC: Japan should be renamed Texas, finding many cows. 6 so far.
IBT:
Turn 7, 1870 BC: find the western barb camp. This game will be heavily barb infested with all the lousy territory. Barb-farming?
IBT: Hannibal wants 22 gold, I want to tell him to stuff it, but we are not ready for war.
Turn 8, 1830 BC:
IBT:
Turn 9, 1790 BC: Lose to barb, jeez! Carthage now has HBR and Mysticism, I think they have met other civs.
IBT: Athens Settler=>Warrior.
Turn 10, 1750 BC: Settler and Hoplite off to yellow dot. Northern warrior spots yellowish border.
IBT:
Turn 11, 1725 BC:
IBT: Cow has been watered. Athens Warrior=>Warrior.
Turn 12, 1700 BC: begin road on cow. Buceopolis founded on Yellow Dot.
IBT:
Turn 13, 1675 BC:
IBT:
Turn 14, 1650 BC: Meet Egypt, they are up Mysticism.
IBT: We get our first Palace expansion, I add a nice façade to the cave.
Turn 15, 1625 BC: Set Athens to generate settler on growth, Sparta to grow the turn after the granary completes.
IBT: Writing arrives. I get Iron Working, HBR, and Mysticism in Big picture trading.
Turn 16, 1600 BC: Only Iron in sight is on a mountain 4 tiles from Buceopolis and one near Japan.
IBT: Sparta Granary=>Settler.
Buceopolis Warrior=>Worker.
Turn 17, 1575 BC:
IBT:
Turn 18, 1550 BC:
IBT: Thermopylae Hoplite=>Archer
Turn 19, 1525 BC:
IBT: Athens Settler=>Barracks. Athens gets second cultural expansion.
Turn 20, 1500 BC: Rename settler white dot, send him out with escort to future ivory town. Final MMing to get settler on growth at Sparta.
Cities
Sparta-Settler in 2 turns, growth in 2.
Buceopolis-Worker in 2 turns, growth in 2.
Athens-Barracks in 8 turns, growth in 5. Can be changed, but Athens can build troops and workers, too food poor to be good settler factory
Thermopylae Archer in 9 turns, growth in 3.
Civilian units:
Settlers 1
Workers 3
Military units:
Warriors 8
Archers 1
Hoplites 3
Contacts: 3
Carthage
Japan
Egypt