Here is the save:
I figured the workers were added to towns. I am not so sure that the gain is worth it. You get some scientist sooner, but no longer have workers for the other lands. It may be worth, but I have not measured it.
Doing this I added 500 bpt at 100% (in 30 turns). MM-wise, it is easier, as you get a town right in one go, so you don't have to revisit towns constantly to see if the farm is "ripe" or can get another scientist. I could have saved the workers for later but on our own continent we had enough, and on the Ottoman island we constantly had some 15 Ottoman infantry wandering around, which I did not feel like fighting as they were not defending anything important, and progress was slow enough. I suppose I could have used 1 army for covering a rail crew, which I did at the end, but could have started sooner.
ThinkTank, to get 500bpt from the adding in workers would require about 166 workers, which is more than we had in total.
Like most things in this game, you can play it many ways and they all work.
ThinkTank said:Another issue, but that is independent of this particular game, is how you develop your farms in the most efficient way. What I have been doing is develop everything, let them grow, and swith the citizens to scientists. Drawback of this is that you end up with a lot of workers you do not have a need for anymore. And you only get the benefit from a farm town once it has fully grown, as you need the food in the growth phase for fast growth. I think that gradually adding workers to farms in the second half of the development phase must be an improvement. The end result is the same, but you get it faster, and also you get a gradual improvement of science, rather then a sudden step forward.
VMXA said:I would expect that adding workers in sooner is better in a game that is either a score or scientist oriented one. A HoF type effort in a std map for instance. I would probably be the last to expound on those as I don't play that style.