Civ2 Source Code Petition

yaroslav said:
What do you mean with main board? Off-Topic? Or a news item in both sites? Sorry, I think I don't understand you- my english is not perfect :D

I don't think there is a main board. Perhaps it would be an idea to get Thunderfall to publish this petition on the front page. It's certainly worth it, and I think he'd be willing to do that. If that's not possible, the Civ2 general discussion might be a good location to post, although I think it's frequented by the same people as this forum... Perhaps Off-topic would work.


As far as I know, there is no civ2 code into civ3. When Firaxis started to work on Civilization 3, Microprose was still the owner of Civ2's rights.

Damned fortunate.
 
Thanks both. I'm facing problems with my email address since Wenesday, but I hope it'll be avaliable this weekend. Then I'll add you/add your address to the list :D
 
I accindentaly deleted my post (stupid CFC system makes it so easy :mad: )!
Main board: I meant fornt page.

Off-Topic: that's for non-Civ stuff so that would probably be against forum rules.

Atari: So where do SId and Brian (i.e. Firaxis) come into it?

CDG: Serves me right for not visiting often enough! :blush:

Source code in Civ3: but they use the same engine! :confused: I think Microprose was an affiliate of...Infograms (?) which is now Atari? You'll have to check all this stuff out.
As I said before, ask the senior staff here at CFC to find out what to do and yes, talk to the guys behind the Ctp2 release.

I meant post on your websites.
 
yoshi said:
I accindentaly deleted my post (stupid CFC system makes it so easy :mad: )!
Atari: So where do SId and Brian (i.e. Firaxis) come into it?

Brian is no more at Firaxis. He left Firaxis to Huge Games (the guys who made Rise of Nations) and I think he has left Huge Games also. I think of them more as a support than anything else.

Source code in Civ3: but they use the same engine! :confused: I think Microprose was an affiliate of...Infograms (?) which is now Atari? You'll have to check all this stuff out.

They don't use the same engine as far as I know. Plus, Atari-Infogrames only got it hands over Microprose after the later get into bankrupcy, and that was after civ3 was released, as far as i know :D

I meant post on your websites.

Thanks a lot for your ideas :D I'll try to implement some of these this weekend :D
 
Hi, guys

I'm one of the people working on the CTP2 Source Code Project.

Getting the CTP2 source code was a real fluke: I never thought I'd see it happen.

What did happen is in this thread:

http://apolyton.net/forums/showthread.php?s=&threadid=82253&perpage=30&pagenumber=1

It's a long story but it's all there in one thread: 12 pages and it starts off a bit slow.

The key event was when MrOgre (Joe Rumsey) turned up and contacted Activision on our behalf: 12-07-2003. He was the lead programmer for CTP2 and, reading between the lines, was the only one who had a copy of the
source code.

CTP2 was the last game that was developed 'in house' at Activision. It's a huge company and, prior
to the release of CTP2, they had made a corporate decision to focus on publishing games with an
emphasis on the new Playstation/XBox technology that was coming on the market. They still develop games but
this is done through some subsidiary development studios that they own.

So, the thing is that Activision had absolutely no interest in CTP2 (they hadn't even bothered to save a
copy of it) and MrOgre was able to persuade them to release it. It was full of comments and, I think, some
of them might have been a bit earthy (judging from some of the comments that were in the released SLIC
files) or even defamatory. Hence Activision required that all the comments be stripped from the code.
MrOgre did this in his free time!

And then we got the code. :smug:

The situation you're in is really not comparable. I wish you luck, cause I'd love to see the source code
for Civ2 myself.
 
Thanks for your comments, PeteT :b:

I also think it's a long shot, but,hey, it's a oportunity we don't want to miss. Microprose no loger exists, after all :D

EDIT: Added.

In fact, Civ2 is very old as now, so I hope Atari has no interest in it, anymore. And we could search for a way to make people mandatory to have the CD to be able to use the source code... Maybe removing all the graphics/sound resources... IIRC, some things like that was done with CTP2, wasn't it?
 
Hey all!

I'm not often on your board but in this case I'm with you and Apolyton because we all have business in release source code of Civ2. I'm managed this action on www.civ.org.pl

Week summary, petition counts 105 sings, 5 internet pages published news about our action. Quite well score for now, we'll see what be next. You can always see fresh news about polish part of our action here:

http://forums.civ.org.pl/viewtopic.php?TopicID=2489

Regards,
sezoN
 
I just posted a news about it on the CivFanatics main page. :)

yaroslav, feel free to add me to the list, even though I haven't played Civ2 in a long time. You know my email address. :)
 
A very cool page, sezoN! :goodjob:
 
Hi JaRoSz

First of all, thank you for your help :D I've added these names under their own section (Civilization Center). You can safely edit the post in order to remove these address from this page (so they don't get spammed)
 
Count me in, too.

Forgive me for asking this, but by the 'source code', what does that actually mean? I'm not too hot on programming jargon :rolleyes:

I'll e-mail you promptly.
 
Sorry for the jargon... Basically, the "source code" is like the "recipit" to make civ2, if civ2 were something to cook... Better explained, think of Civ2 as a building: then, the source code is the map who tell you how to build the building. With it, we can modify civ2 in oder to correct some minor problem it has and ever expand it to include more civs, more cities per scenario, and so on :D
 
JBG said:
Count me in, too.

Forgive me for asking this, but by the 'source code', what does that actually mean? I'm not too hot on programming jargon :rolleyes:

I'll e-mail you promptly.

"Source Code" - Written in human readable programming language. ie C++, java, pascal, etc. The computer cannot execute this code directly

"Object Code" - Source code that has been compiled into machine readable language. This code can be executed directly by the machine. A compiler (combined with a linker) turns source code into object code. Object code is difficult to read by humans (although not impossible.)

The reason source code is important is that it is easy for programmers to understand, fix bugs, and make changes.

Hope this helps!

Please let me know if I used any terms without fully explaining them. I am a computer science student by the way :)
 
@ Starrider:
Thanks. I'd imagine Civ II uses quite a basic code..? It's almost reached it's tenth birthday (makes you feel old, almost).

Would such a code be able to be modified by a humble programming delinquent such as myself? :crazyeye:

JB



'He that would keep a secret must keep it a secret that he hath the secret to keep'. (Sir Francis Bacon, 18th Century, somewhere in Britain)

Iraq, America, the Environment. THE WORLD IS POTTY!
:ar15: :jesus: :gripe: :aargh: :wallbash:
 
Hey, if all the bugs in this game are fix I might even play it again. :)

Count me in!
E-mail: matrix_AT_straland.com
 
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