Civ3 1.29f Patch ReadMe is here!

Originally posted by Qitai
How about a wait all command?

Excellent suggestion! Hate it when I have to scroll thro the whole damn stack if I want to move other units first. May forget to unfortify if that is used instead.
 
1. I just played GOTM09 after installing patch 1.29f and the game played very very slow. Is that because GOTM09 should not be played with the patch or is there something wrong with the patch?

2. What is the correct entry for increasing the number of autosave games, "MaxAutosaves=X" or "Max Autosaves=X"? There are entries with and without the space in the .ini file.

3. Why change the name of the unit that created a leader? Does that unit have a greater chance of creating another one? Or, can a unit only create one?

4. If this is the last patch, as I read somewhere, then it is too late to suggest they allow multiple palaces, ie 1 for every 8 cities just like their 1 army for every 4 cities.

5. They did not undo their combat only game style. One of the major reasons Civ1 & Civ2 was very successful was that you did not have to engage in combat to win. Civ3 states you can have a Spaceship, Diplomatic, or Cultural victories but that is not true. You must engage in combat in order to win or even play this game. They have taken the greatest strategy/simulation game and turned it into a combat game. They will still make a profit from the reputation earned from Civ1 & Civ2. But they have ruined the greatest game. I will not buy Civ4 unless they return to the having more than one way to win that does not force combat as in Civ1 & Civ2.
 
Originally posted by RedTopJay

3. Why change the name of the unit that created a leader? Does that unit have a greater chance of creating another one? Or, can a unit only create one?

4. If this is the last patch, as I read somewhere, then it is too late to suggest they allow multiple palaces, ie 1 for every 8 cities just like their 1 army for every 4 cities.


3. An elite can create only one leader. You can rename it after it creates a leader to make it more visible (because it's better to attack with elites that have not created a leader if you want another one, so you could add IMPOTENT to the name, for example).:lol:

4. I think they don't want to have more palaces, because they want the game to be harder to win by warmongering. You can change the corruption settings in the editor.
;)
 
It appears the AI is still too stupid to use artillery offensively? How come?
 
Originally posted by RedTopJay
5. They did not undo their combat only game style. One of the major reasons Civ1 & Civ2 was very successful was that you did not have to engage in combat to win. Civ3 states you can have a Spaceship, Diplomatic, or Cultural victories but that is not true. You must engage in combat in order to win or even play this game. They have taken the greatest strategy/simulation game and turned it into a combat game. They will still make a profit from the reputation earned from Civ1 & Civ2. But they have ruined the greatest game. I will not buy Civ4 unless they return to the having more than one way to win that does not force combat as in Civ1 & Civ2.

That is completely untrue. I have NEVER won a military game. I have, however, won many diplomatic games, many Spaceships games and I'm working hard on cultural victory :). I play on Regent. Huge Maps. Maybe you should find the settings that fits your playing style best. I did.

Geez I really hope you're not playing on tiny maps deity only and complaining :rolleyes:
 
A military game is rewarded because the only way to get GL is through repeated attacks to make elite units. These GLs are essential in building wonders and getting a high score. I have never won diplomatically and cultural victories were easy at warlord level. Domination is a snap but milking is tedious to get a high score.
 
Originally posted by Masquerouge


That is completely untrue. I have NEVER won a military game. I have, however, won many diplomatic games, many Spaceships games and I'm working hard on cultural victory :). I play on Regent. Huge Maps. Maybe you should find the settings that fits your playing style best. I did.

Geez I really hope you're not playing on tiny maps deity only and complaining :rolleyes:

Wow, I am surprised you were able to play and not engage in any combat! I've played on every map size and on all difficulty levels. I try every month to play the GOTM, but I am not able to without combat! For example, another civ which is at peace and diplomatically "polite" with me will attack the very next turn without any provocation. What settings do you suggest? Will your settings work with GOTM games?
 
Of course youi need to engage in combat, if you wanna win this game.

It would be stupid for AI to do nothing while you just sit and build your ecomony.


That's the way how real world works too.

Do you know any great power, which hasn't wages any wars?


P.S.
But, if you engage in combat, it doesn't need to be your primary startegy too.
 
Oh, I did not know they changed Civ1 & Civ2 to a combat game with Civ3. Because, they stated & advertised that you could win without playing a miliary game just like in the previous Civ games. They even implied (false advertising) a non-combat game with the Spaceship, Diplomatic, or Cultural victory options.
 
RedTopJay:

I could never understand how a polite civ could suddenly attack. Firaxis did not program any transitional stage to war status. I can't understand how to keep them happy. Major pain that we can't threaten AI immediately to get out like they can to us. As they are polite while they tell you they are leaving they go on ignoring you.
I don't have a problem anymore, polite or furious, they are all treated like the vermin they are... mortal enemies to be exterminated...ASAP.:mad:
 
Originally posted by Ozymandius
RedTopJay:

I could never understand how a polite civ could suddenly attack. Firaxis did not program any transitional stage to war status. I can't understand how to keep them happy. Major pain that we can't threaten AI immediately to get out like they can to us. As they are polite while they tell you they are leaving they go on ignoring you.
I don't have a problem anymore, polite or furious, they are all treated like the vermin they are... mortal enemies to be exterminated...ASAP.:mad:

I have to agree with you totally. I will get some flak but it seems that the current programmer did not look at civ2 or SMAC. The AI diplomacy was great in smac, and I think the AI was better acting in civ2. We never experienced a time when they would not leave your territory. SMAC you had many options for diplomatic situations. Including asking another civ to stop fighting with a certain civ. You could corridinate attacks, they actually fought side by side with you. Once SMAC is working on XP I plan to fire it up after not playing for over 1 year. I am glad with many changes in Civ3, but to throw out code that worked great in civ2 and smac is just stupid. Why reinvent the wheel? Good programmers, always take code that was already written to include in theirs. At least all of the programmers I have hung out with do. This is of course IMHO. I like Civ3 but it just lacks some things that bug me. :rolleyes: :p
 
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