






For example, the city would automatically shift citizen to work on a non-polluted tile whenever poluttion strikes. Since most of my cities are max out anyway, I want to disable that silly auto-shift feature. The bottom line, please let my citizens' assignment alone. It would be great if the program stop second guess my command. If I assign my citizens to work on certain tile, I wish they will stay there until I tell them otherwise; that means if God (Firaxis) shows up and tell them to move, they better not!
There's some kind of "team" thing that someone pointed out at Apolyton.Originally posted by Smoking mirror
Right! I'm going back to bed, and sleeping till friday! I'm finaly going to get to work on a proper scenario.
Did I see right, on the Unit edit screen was there the option to change the name of each unit? Will I get the chance to build paulus' 6th army for operation barbarosa?
Also if you give a unit (tanks for example) two different strategies, can you set independant strategies so that a few geman tanks hold back to defend, while the rest charge on ahead?
The most important question is; can you set it so that civs start the scenario at war with each other, or am I going to have to rely on AI agressivness to ensure that WWII doesn't turn in to a decade long peace-fest?


I was referring to the exploit where you can add thousands of workers to a city, and it only starves one pop. point per turn.Originally posted by newfangle
Worker dogpile occurs when they have nothing to do, no?
