Hmmm .... Let's see if this works -- the "what's new in the editor" page from the on-line help:
This version of the Civ3 Editor is a fully updated version, including all previous CivPTW updates. This version also adds a number of new features and scenario design capabilities. Below is a summary of all the new features:
MENU UPDATES
Map Menu
Allow X-Y Wrapping
TOOL UPDATES
Fog-of-War
Allows a designer to "paint" areas of the map that he wishes to be automatically revealed to all civilizations at the start of the scenario.
RULES UPDATES
Citizens Page
Corruption Bonus
Construction Bonus
Citizen Type Selector
Civilizations Page
Scientific Leaders
Diplomacy Text Index
Agricultural & Sea-Faring Attributes (Bonuses)
"Flavors" Settings
Civilization Advances Page
New Advance Flags (Cannot be traded, Permits Sacrifice, Bonus Tech, Reveal Map); "Flavors" Settings
Governments Page
New Government Flags (Xenophobic & Forced Resettlement)
Improvements/Wonders Page
Agricultural & Sea-Faring Settings
"Flavors" Settings
Building Graphics Display
Civilopedia Entry Key
New Improvement Flags (Double Sacrifice, Stealth Attack Barrier, Required Good With City Radius)
New Wonders Flags (+2 Ship Movement, Tourist Attraction, Requires Elite Naval Units, Increased Army Value)
"Units Produced" Feature
Terrain Page
Landmark Terrain
New "Disease" Settings
Units Page
New Unit Statistics (Air Defense Strength, Worker Strength, Create Craters, Collateral Damage)
Unit Abilities (Added "King" and "Requires Escort" unit settings)
New Special Actions (Stealth Attack, Enslave, Sacrifice, Science Age
New Unit/Engineer Actions (Build Barricades)
Steal Attack Targets Field
Enslavement Results Field
Flavors Page
Allows you to establish "relationships" between the various technology advancements.
SCENARIO PROPERTIES UPDATES
Scenario Properties Page
New Game Rules (Reverse Capture the Flag)
Reveal Entire Map
Retain Culture on Capture
Victory Point Limits Page
Allows you to set victory conditions
Locked Alliances Page
Allows you to create scenarios featuring pre-set (or "locked") alliances between participating civilizations that cannot be "broken" during play.
Players Page
New Player Properties (Skip 1st Turn, Start with Embassies)
Disasters Tab
Allows you to include and define strength and frequency of plagues and volcanic eruptions.
... Helpful
?
-Oz