Kal-el
Deity
you get to pick which unit in a stack you would like to attack.
Originally posted by Bane Star
New Improvement Flags (Double Sacrifice, Stealth Attack Barrier, Required Good With City Radius)
AHA, Buildings that require resources nearby, (wood/ore/stone) for game play and feel, and troops being able to be built from cities with appropriate buildings!!! Birch Trees=Archery Range=Archers...
Flavors Page
Allows you to establish "relationships" between the various technology advancements.
I dont know what this does... but hopefully it reduces the costs to build a tech based on a tech you allready have? or Boundary crosses the ERA's for Tech requirements! please please please.... [/B]
Whao, I read that Building req for units was a feature... It may not be this particular feature, but Civ3 pages said something.. Lemme find it and I'll edit this post....Originally posted by embryodead
It doesn't work that way. You can only make building to produce units every X turns. You can't make building a prerequisite for unit.
Originally posted by ozymandias
New type of defensive construction -- "Barricade" -- no idea what it does ...
-Oz
Originally posted by Bane Star
Whao, I read that Building req for units was a feature... It may not be this particular feature, but Civ3 pages said something.. Lemme find it and I'll edit this post....
Originally posted by Quasar1011
Basically, a barricade is an improved fortress. It stops all movement through the barricade for one turn, even if you have a railroad built through it. Playing as France, I improved my 4 fortresses in the below screenshot to barricades. But I then discovered that the barricades kept my rail traffic from having unlimited movement. I then pillaged one barricade to allow free-flowing rail traffic, leaving my strongest unit (MI) to defend the normal fort. The other 3 barricades are left in place. In modern times, they appear with barbed wire around them. And yes, my only allies, the Spanish, can get around the westernmost barricade, but very slowly.
Originally posted by embryodead
@Runamok Monkey
But this is exactly not what he wantedHe wanted buildings to be a prerequsite for units, as in his example - you need to build Archery Range to let a city build archers. This is not possible, and makes people frustrated as you can see looking at Conquests forum
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Originally posted by computerdude113
Does anyone know what the "bonus tech" flag does?