i've been playing civ3 for a couple months now and have enjoyed the game except for a few major flaws.
1) Ridiculous amounts of Corruption
I know why corruption is present in civ3 and i think that it is a very realistic and necessary part of the game, but i would capture a few cities from my enemy far away from my capital and forbidden palace, and throughout the course of the game i would never get those cities producing more than two shields because of the corruption. this includes when they were celebrating WLTK day and had a courthouse and police station and i was the Romans (a commercial civilization) and my government was democracy. what is the point of even taking over the cities if i'm just going to have to pay for every improvement and receive nothing but an extended border? (yes, i have seen the corruption calculator, it's a very good program but pretty confusing at times.)
2) AI taking too long/too long between turns
after i end my turn, the AI begins its turn. even with all AI animations off it still takes minutes for the turn to end because for some reason, every AI unit must use all of its movement points before it will be satisfied. i don't care if an egyptian worker is nearing my border! get on with the game!
when my people suffer from war weariness, almost all the cities go into civil disorder. it takes serveral minutes at the end of each turn for the computer to, one by one, tell me that thirty of my cities have ended WLTK day and gone into civil disorder. I DON'T CARE LET'S JUST PLAY THE GAME.
3) RAMPANT AI CHEATING
this is the reason that i have stopped playing civ3. i simply cannot stand how much the AI cheats. i usually play on Regent difficulty level. for example, i invest all my money in scientific research so that i could be the first to discover calvary. well what do you know? as soon as i got calvary, so did all the other AI players. only a few turns before this they were many advances away from military tradition... all of a sudden i look at them again and they're in the industrial age. what the hell? they were technologically backwards five turns ago!
i always rush several archers in the beginning of the game and attack and defeat my nearest adversary while he has only a couple cities. i totally destroy him, but mysteriously on the other side of the continent he founded another city, magically produced a worker, and found 100 gold. this happens EVERY time. it's ridiculous. i defeated him, but he won't die. he must cheat in order to stay alive.
the entire battle system is beyond laughable. i use one of my elite calvary (attack of 6) to attack a conscript rifleman (defense 6, who was, by the way, the very last unit defending the city) and the rifleman defeats my calvary without losing any health. i send in another calvary and he does the same thing. i finally sent in my army comprised of three calvary and they defeat the conscipt after losing much health.
i used my veteran longbowman to attack a veteran warrior, and my longbowman gets the warrior down to one health, but the warrior mysteriously rallies from behind and defeats me at the last second. he had no defensive bonus whatsoever. why did he win? the AI didn't want to give up the settler that he was guarding.
but of course, when they need a city they can always count on their archers to take care of my veteran pikemen (why was i storing 86 gold in a distant frontier city anyway? strange, i recaptured it that same turn and "liberated" 0 gold)...
4) Idiot AI
very often, i'll try to negotiate a right of passage with a rival, but they won't accept it because they say that i've attacked other civilizations while under this protection. uh, no i haven't... this is the first time that i've even offered this agreement to anyone...
i organize a military alliance with japan to destroy india, and when i finally destroy india, JAPAN DECLARES WAR ON ME! uh, sorry, but weren't we TRYING TO DESTROY INDIA? what did i do wrong?
funny story...
i was whooping greece in a war, but they still had five cities left. i negotiate peace with them and i offer them 200 gold per turn for two of their cities. they agree. i declare war immediately. i negotiate peace and offer them 200 gold per turn for two more of their cities. they agree. i declare war immediately. i offer 200 gold per turn for their last city besides the capital. they agree. i declare war. i talk to them again, and i get them to give me four workers, all their gold, and a world map. stupid AI...
5) City Deposition
this is what infuriates me most about the AI's cheating, apart from their ridiculous battles. isn't it enough that they get free units on monarch and deity levels? that is BS in itself.
here's the story here...
i was Rome, and one of my many rivals on the other side of this huge map was France. anyway, it was the industrial age, i had been playing the best game of my life (i still have the saved game if you want to see it...) and i had managed to build EVERY great wonder except for The Great Library. almost all of these great wonders were located in Rome (my capital) or Veii (the city next to it). well, france (who happened to be admirerers of my culture) decided to travel to the total opposite end of the map and build two cities next to Rome and Veii. "Gee," i thought, "those will depose to my control in no-time." well, it turns out that they NEVER deposed, nor did they ever even build one city improvement or receive any luxuries. the only garrison was a spearman. egypt did the same thing and their city never deposed either. of course, when i even settled anywhere near a large city of a rival, i was under the constant threat of losing my cities EVEN THOUGH MY RIVALS HAD NO CULTURE.
by the way, about deposition, it's stupid that the military units in the city are given to the new owner of the city... it would make much more sense if they were killed (honestly, why are they loyal to you one turn and trying to kill you the next turn?).
i wish that the AI wouldn't cheat... i didn't buy civ3 so that i would be disapointed and frustrated. the AI isn't ruthless enough... they hardly ever go to war, even when i have ten unguarded cities and am off with all my units fighting a war on the other side of the map.
anyway, thanks for reading my ramblings. tell me what you think.
-MJG1032
1) Ridiculous amounts of Corruption
I know why corruption is present in civ3 and i think that it is a very realistic and necessary part of the game, but i would capture a few cities from my enemy far away from my capital and forbidden palace, and throughout the course of the game i would never get those cities producing more than two shields because of the corruption. this includes when they were celebrating WLTK day and had a courthouse and police station and i was the Romans (a commercial civilization) and my government was democracy. what is the point of even taking over the cities if i'm just going to have to pay for every improvement and receive nothing but an extended border? (yes, i have seen the corruption calculator, it's a very good program but pretty confusing at times.)
2) AI taking too long/too long between turns
after i end my turn, the AI begins its turn. even with all AI animations off it still takes minutes for the turn to end because for some reason, every AI unit must use all of its movement points before it will be satisfied. i don't care if an egyptian worker is nearing my border! get on with the game!
when my people suffer from war weariness, almost all the cities go into civil disorder. it takes serveral minutes at the end of each turn for the computer to, one by one, tell me that thirty of my cities have ended WLTK day and gone into civil disorder. I DON'T CARE LET'S JUST PLAY THE GAME.
3) RAMPANT AI CHEATING
this is the reason that i have stopped playing civ3. i simply cannot stand how much the AI cheats. i usually play on Regent difficulty level. for example, i invest all my money in scientific research so that i could be the first to discover calvary. well what do you know? as soon as i got calvary, so did all the other AI players. only a few turns before this they were many advances away from military tradition... all of a sudden i look at them again and they're in the industrial age. what the hell? they were technologically backwards five turns ago!
i always rush several archers in the beginning of the game and attack and defeat my nearest adversary while he has only a couple cities. i totally destroy him, but mysteriously on the other side of the continent he founded another city, magically produced a worker, and found 100 gold. this happens EVERY time. it's ridiculous. i defeated him, but he won't die. he must cheat in order to stay alive.
the entire battle system is beyond laughable. i use one of my elite calvary (attack of 6) to attack a conscript rifleman (defense 6, who was, by the way, the very last unit defending the city) and the rifleman defeats my calvary without losing any health. i send in another calvary and he does the same thing. i finally sent in my army comprised of three calvary and they defeat the conscipt after losing much health.
i used my veteran longbowman to attack a veteran warrior, and my longbowman gets the warrior down to one health, but the warrior mysteriously rallies from behind and defeats me at the last second. he had no defensive bonus whatsoever. why did he win? the AI didn't want to give up the settler that he was guarding.
but of course, when they need a city they can always count on their archers to take care of my veteran pikemen (why was i storing 86 gold in a distant frontier city anyway? strange, i recaptured it that same turn and "liberated" 0 gold)...
4) Idiot AI
very often, i'll try to negotiate a right of passage with a rival, but they won't accept it because they say that i've attacked other civilizations while under this protection. uh, no i haven't... this is the first time that i've even offered this agreement to anyone...
i organize a military alliance with japan to destroy india, and when i finally destroy india, JAPAN DECLARES WAR ON ME! uh, sorry, but weren't we TRYING TO DESTROY INDIA? what did i do wrong?
funny story...
i was whooping greece in a war, but they still had five cities left. i negotiate peace with them and i offer them 200 gold per turn for two of their cities. they agree. i declare war immediately. i negotiate peace and offer them 200 gold per turn for two more of their cities. they agree. i declare war immediately. i offer 200 gold per turn for their last city besides the capital. they agree. i declare war. i talk to them again, and i get them to give me four workers, all their gold, and a world map. stupid AI...
5) City Deposition
this is what infuriates me most about the AI's cheating, apart from their ridiculous battles. isn't it enough that they get free units on monarch and deity levels? that is BS in itself.
here's the story here...
i was Rome, and one of my many rivals on the other side of this huge map was France. anyway, it was the industrial age, i had been playing the best game of my life (i still have the saved game if you want to see it...) and i had managed to build EVERY great wonder except for The Great Library. almost all of these great wonders were located in Rome (my capital) or Veii (the city next to it). well, france (who happened to be admirerers of my culture) decided to travel to the total opposite end of the map and build two cities next to Rome and Veii. "Gee," i thought, "those will depose to my control in no-time." well, it turns out that they NEVER deposed, nor did they ever even build one city improvement or receive any luxuries. the only garrison was a spearman. egypt did the same thing and their city never deposed either. of course, when i even settled anywhere near a large city of a rival, i was under the constant threat of losing my cities EVEN THOUGH MY RIVALS HAD NO CULTURE.
by the way, about deposition, it's stupid that the military units in the city are given to the new owner of the city... it would make much more sense if they were killed (honestly, why are they loyal to you one turn and trying to kill you the next turn?).
i wish that the AI wouldn't cheat... i didn't buy civ3 so that i would be disapointed and frustrated. the AI isn't ruthless enough... they hardly ever go to war, even when i have ten unguarded cities and am off with all my units fighting a war on the other side of the map.
anyway, thanks for reading my ramblings. tell me what you think.
-MJG1032