Civ3 on Earth. Accurate world map, accurate resource placement, correct startsites.

I must say I am not really impressed by the AI trade slider. One thing that I don't think the AI should do is treat AI players differently from human players when negotiating. This essentially makes it that all the AI players "gang up" on the human player. But maybe the AI just isn't good enough without this advantage.
 
I agree that the feature shouldn't need to be there but, as it is I was just wondering whether by adjusting it the A.I cam be made to trade just as unreasonably with each other as they are with the human player because I don't think there is any way of changing how the A.I trades with the human player
 
I get the feeling that the AI would almost never make trades if they were as unreasonable with each other as they are with human players.

This is a pretty disappointing aspect of the game - there are all these options in there for so many different types of trades, but you hardly ever get to use them because trading with the AI is like talking to a brick wall.

But then again, I guess that they have to give the AI *some* advantages, and just about whatever advantages they give, some people are going to think is unfair...

but still, what do people think of giving the AI greater build time advantages, and more units to start with, but cut down on tech bonuses and AI trading advantages? Or would this just make the game easier?
 
I agree with build time advantages as I think it compensates for the A.I not seeming to use terrain in a city radius very efficiently.
However the starting units is something im not so sure, particuarly in this mod. Think about how close the European civs are to each other, and how aggressive and militaristic germany is.....

As regards to the tech trading I have occasionaly had some reasonable deals from the A.I but only when I was quite powerful, ironically this is when you need good deals the least.
Also, I've noticed that if an A.I civ is "discovered" by all the others (e.g America discovered by europe) so long as the civ is big ennough it usually ends up being given all the missed techs. Of course if my civ is "discovered" I get absolutely nothing. This is probably the only thing that really annoys me about it simply because nothing (power, army size, etc) comes into it. The rest I can live as they give the game more of a challenge.

Cutting down on this would help I think, the tech trading problem only really affects me in the first 2 ages really, after that I usually don't need anyone else. I think the answer might to reduce tech trading but increase something ( e.g build bonuses) to compensate, also don't remove it completely, just find a balance between the two
 
I think what it boils down to, is once you get to a certain level of skill, the game just becomes alot less interesting, because the AI isn't smart enough to compete fairly. The really annoying thing is that the AI is often dumb in areas that I would imagine would be really easy to fix. For instance, for whatever reason it just refuses to build barracks, meaning that battles almost involve your veterans going against their regulars. It'd be nice if Firaxis were to fix this by making better AI; I don't think anyone expects miracles, but something a little better than it is now.

However I don't think better AI sells games as much as having 8 extra civs does, so I don't think it's going to happen.

Also, the tech trading thing only affects you in the first two ages because after those ages, you are either far ahead of the AI, or you've realized you've lost the game and have given up. I'd love an AI that was smart enough to be able to give you a consistent challenge the whole way through. But, it isn't going to happen... :-/
 
Finally, a mod that works for me. Marla Singer's mod did not work for me. It also had some negative sides which were passed on to this one by kitten. One such thing is that tech research sequence is imbedded in the mod and techs cannot be chosen.

I realized that I can edit the map and other things in the mod. Yeah! So far I made some corrections to the Russia (former Soviet Union) region. I placed resources correctly and made proper geographic and vegetation changes (one is I opened up the Gulf of Finland to allow Russia to place its biggest port city in its historic location). I opened the Black Sea, made fewer tundra tiles in Siberia and got rid of the forests in the steppe zone, among other things. I also changed the Russians' color to red (brown is lame).
I will also change city names, leaders and colors of most civs to suit my preferences, if it will not crash the mod.

So far, game play is fine. The only problem is that Europeans have no room to expand. Because of that, they all migrate into Siberia and Eurasian plains and plop cities there from all civs in Europe and Asia. For the Russians it is impossible to colonize all the way to the Pacific in time, but they can expect many of those towns to culture-flip to their side sooner or later.

I said this before: I propose to make the Earth map with a bigger Europe and smaller Asia. It shouldn't be hard to do. Just mold the continents like they were clay, squeeze Asia down to size and stretch out Europe. That way there will be more room for Euro civs to grow. Also Alaska and Greenland should shrink a little.

You also don't have to be that precise with ocean/sea differentiating, which only makes the map too busy and hard to look at. I have a hard time seeing civ color behind the multitude of white square cities on the mini-map, but that's Firaxis' fault.

Tundra tiles still produce food! It looks really lame when England started colonizing barren Greenland. It also looks lame when desperate Greeks and Germans start putting cities on the barren coastline of the Arctic Ocean, beyond Russia.

Anyway, I look forward to further updates, kitten. If there's anything I can do, I'll be glad to help.
 
Please kitten can we have a new version of this great mod, configured for the new patch, plus maybe a few more civs? please, make another version, cya then
 
I will try to find time to put together the next version!

If things go as planned then possibility I could knock it all together tomorrow if my other Civ3 work doesn't get in the way.


What is taking the time is putting together all the units I want to add and selecting appropriate unit values/properties.
 
Just aslong as it is ur mod its great. Cant wait until it comes out.
 
i have two files and i don't know what to use?
one is Kittenworld7v
the other is kittenworldv8nc
what's the difference?
i see in the 8nc the sea and ocean have movement cost of 1
and in 7v they have 2
 
one is with crippled civs and no USA the other one is the opposite.
 
Sebanaj...I'd wait till I release my next version.

I know you lot have been waiting a while...but I have other commitmens.



The movement coast of seazones was something I experimented with...and now have a perfect solution to preventing the old and new worlds meeting too early.


I'm positive I'll release something by his Wednesday!
 
Kitten can i have permision to use ur map for a scenario i am developing on the Victorian era of the world? I would also be very grateful if you could help me develop this aswell. The civs i am using are the Ottomans, Austro Hungarians, Germans etc and lots more, it should be very good. If u are interested just ask and i will let you help. But i cannot do it without permision which is what i am asking for.
 
Could do...I've put this "project" on hold till PTW is released...

I'm using the PTW editor and new civs so I can't really be bothered making one version for Civ3 and another for PTW when the alternative requires less effort and gives me more gaming time.
 
you just need the "civ3 on earth" file...it is compatible with PTW only.

One of these days I'll release an improved version, but I have other things I'd rather be doing (or have to do, darned employment).
 
Kitten, if u want, i could carry on your work for the time being? I am currently trying to think how i could make a reallistic scenario of the earth today for ptw but i reackon i could update ur sceanrio if you want.
 
Originally posted by _Impreza_
Kitten, if u want, i could carry on your work for the time being? I am currently trying to think how i could make a reallistic scenario of the earth today for ptw but i reackon i could update ur sceanrio if you want.


It would be very nice with a version including the new nations in ptw, and maybe adding the incas at a later stage would make the mod close to perfect.

Thanx for a great map/mod, can't play civ without it:goodjob:
 
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