Hey kitten, I love the map. I do have a few constructive comlaints/suggestions however.
First, i like how you made some units cost more resources then before. Battleships for example i believe are now 2 iron and one oil instead of 1 iron 1 oil. Great Idea, however i'm later in the game and have noticed that there are so many resources, that trade is almost eliminated from the game. I'm suggesting that maybe you could increase the ammount of resources needed to build some units more, and making the best units like modern armor very resource expensive. especially units that cost aluminum. Aluminum is the most abundant resource in the world, and since there's so much of it, the units needing it should cost more aluminum. That way you don't have 1 Aluminum your using and 10 that no other civ's want.
Second, i was wondering if it was possible to change how luxuries affect happines. I like their basic concept, but was wondering if there was a way to have two (or more, with a limit)of the same luxury affect happines. Here's an example of what i've conjured up (this example assumes you have a marketplace): say you have 6 luxuries - 2 furs, 2 spices, and 2 wine. The first fur and spice would give you 1 happy each and the wine would give you 2 for a total of 4. With the extra fur and spice would give you 1 additional happy each and the wine again would give you 2 for an additional 4. This would be a total of 8 happy(duh). So the additional luxuries would essentially double your happiness.
I'm sure there are -'s and +'s to each of my suggestions and would like to hear what you and others think.
-Waco Kid
p.s. how do you make changes to the map and scenario paramaters? When i changed the map and saved it, i was unable to re-load the map as a scenario. If you could tell me how to do this you wouldn't have to bother with the above and i could test my ideas myself.thx.
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