@KittenOfChaos
It has been a while since I asked your permission to make a colonization mod of your mod. It was never completely finished, but maybe you would like to implement some of the ideas of that mod into your mod. I'd make the civiliopedia stuff if you like.
Basically what's new in my version are the ancient civ's. Rome, Greek, Babylon, Egypt, Persia, China and India have an advantage in the beginning of the game, thanks to the strategic ressource papyrus, which is needed for building wonders and can only be found in riversides such as in Egypt and Babylon. Rome has one, which is needed for the legionary (so if they lose rome, they have to secure another piece of papyrus or trade with egypt who has plenty of it).
I copied your idea of giving England, French, Germany, and Spain an advantage in medieval times (Cattle, Fertilizers, better ships, Explorers etc.) and I used Resources like dye and marble to represent aristocratic structures, which allowed wonders of the world (e.g. sistine chapel needed dyes and incense) and the production of knights (without marble no aristocratics, without them no knights).
In industrial times its basically a time of revolution, when native (Zulu, Iroquois, Aztec) and colonized Civilizations (Persia, India, Egypt, Babylon) can build Revoluzzers to (imaginatively) free themselve from the european conquerors.
In modern times the colonized and native civs can buy "European" Tanks, Fighters and Ships - but only if they have a trade agreement with a european civ for getting the resource war material (it's needed to "build" Euorpean Tanks etc.) - war material is only available in europe. This means these countries have to be friendly with europe to get their old weapons while fighting each other (instead of europe).
Well just some examples. If you like those ideas, feel free to use them, and if you need help with the civilopedia, I'd be glad to do some work there (only problem of course: english isn't my mother tongue). If you don't like those ideas, I'm asking permission to make another mod of your mod.
It has been a while since I asked your permission to make a colonization mod of your mod. It was never completely finished, but maybe you would like to implement some of the ideas of that mod into your mod. I'd make the civiliopedia stuff if you like.
Basically what's new in my version are the ancient civ's. Rome, Greek, Babylon, Egypt, Persia, China and India have an advantage in the beginning of the game, thanks to the strategic ressource papyrus, which is needed for building wonders and can only be found in riversides such as in Egypt and Babylon. Rome has one, which is needed for the legionary (so if they lose rome, they have to secure another piece of papyrus or trade with egypt who has plenty of it).
I copied your idea of giving England, French, Germany, and Spain an advantage in medieval times (Cattle, Fertilizers, better ships, Explorers etc.) and I used Resources like dye and marble to represent aristocratic structures, which allowed wonders of the world (e.g. sistine chapel needed dyes and incense) and the production of knights (without marble no aristocratics, without them no knights).
In industrial times its basically a time of revolution, when native (Zulu, Iroquois, Aztec) and colonized Civilizations (Persia, India, Egypt, Babylon) can build Revoluzzers to (imaginatively) free themselve from the european conquerors.
In modern times the colonized and native civs can buy "European" Tanks, Fighters and Ships - but only if they have a trade agreement with a european civ for getting the resource war material (it's needed to "build" Euorpean Tanks etc.) - war material is only available in europe. This means these countries have to be friendly with europe to get their old weapons while fighting each other (instead of europe).
Well just some examples. If you like those ideas, feel free to use them, and if you need help with the civilopedia, I'd be glad to do some work there (only problem of course: english isn't my mother tongue). If you don't like those ideas, I'm asking permission to make another mod of your mod.
