Higher difficulty doesn't change the fact armies are unstoppable and overpowering in C3C. In fact it makes it more obvious. (AI will still for the most part ignore your armies while they destroy and pillage everything in sight.) As with all civ games higher difficulty levels forces you to go more military where AI is the weakest.
Smids got a point. When I play Civ3 Conq I try to limit one Army for every 25 citys or place some type of cap I think best suits the variables presented at start up(world size, water, climate etc). Basicly Im thinking in terms of a unit being just that (many units) so a stack of units is an army and a "Army" unit is General Pattons "3rd army". How many Patton size units would a country be typically able to control at one time . America was powerful and well developed (like a leading Civ) so I try to represent to my best abilty and some call this handcuffing though thats open to debate I guess. I do believe if you allowed yourself to play unrealisticaly to a certin degree, your only cheatin yourself from a more enjoyable game.
Even still if you wanna play arty blood fest, the game still requires you to be able to build them in mass, an opps! you decided to raise the sheild cost a lil. Now Civ3 is a game where only real production centers can build them at any considerable rate. Now the real challange begins, leading the attack with only a few armys if your lucky, you must bring all those expensive artys to the front.
Over artilary/army is a big AI breaker on a level equal to reloading with random seed set.
Now CIv3 becomes more how to maximize the bang for the buck. I had to make sure my passsge wasn't hindered by broken roads in the nutral path cleared through a warzone. I had to gaurd those guys more carfully or else put up with the sometimes long replacment trek that was required. (no big deal I just pointed to where on the map and some turns down the road they showed up, aslong as the road stayed clear of obstacles!)
Usually first I had to negotiate with uncooperative nations before I try my hand utilizing a more efficant path through their land to my indended target. It sure beats steamrolling behind an army unit with agazzilon cannons that AI won't bother to attack. (thats so cheasy it feels like cheatin with a game genie)
The fun part CIv4 can't offer is always AI booty! I would use these seized artys as representation of scrape material seized in plunder! and send it back with the boys down the supply lines to my weaker producing cities to spur their new war armouments so help comes to the front faster!The plunder helped in constructing sheild raising improvements and corruption killers to improve unit making capacity in the long run! (making CIv3 useless city from high corruption argument quite weak at the same time)
In a way, I was killing a major hurt associated with CIv3 and instead, I turned this into a way of enhancing realism using CIv3's setup to take advadage of dispanding units.
To play crappy techniques for bragging bout conquering SID or winning GOTM is not worth the effort.
My challange comes in conquering worlds that size and numerous obstacles closer reflect reality. Civ3 goes deeper in number of citys and Civ's I have to juggle relations with and take over.
This fact and Civ3's freedoms of trade and diplomacy combine to closer resembles the actual struggles that would be encountered and associated with a epic ordeal of those gigantic proportions