^I can barely play it on my notebook.
Well. It wouldn't be too surprsing to find that the 1 gig stick and 512 meg stick cost about the same. I would think this is the case actually, so get the big one and upgrade your system to 1.5G
A 9550 is really a pretty sucky video card and 128 meg is not all that much. I think your real gain came from eliminating the conflict between on-board GPU and the CPU. E.g. giving them separate memory.Ya will do. I noticed a drastic cut in wait times when I upgraded my graphics card with a 128mb 9550 RADEON to replace the crap onboard it came with. Those onboard G card steal tons of memory man.
If you want to upgrade, it's a good time now, memory prices are very low at the moment (2 GB = ~ $160).
It depends in what country you're in. The prices vary very much.![]()
Well, ok, let's say chances are it's a good time to upgrade if you're somewhere in the western industrialized world and definitely if you're somewhere in Germany.![]()
How would cIV play on a nice new laptop? I've never gamed on a laptop before.
You need a real graphics controller, not something integrated. With that it will play just fine. Without it, it will suck.
A 9550 is really a pretty sucky video card and 128 meg is not all that much. I think your real gain came from eliminating the conflict between on-board GPU and the CPU. E.g. giving them separate memory.
I didn't realise we were talking civ3 here. A 9550 should be just fine for that. More than enough actually.It is not sucky!!Ya, actually I know its crap , but Ive got two set ups so I have to split power both ways
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Im on a laptop aswell but I hear ya though. If its the way you say I'll consider Nvidia for maxium power. Like ya said It was the probably the onboard stealing that made the big dif.
Not sure if using 256 instead would have added to performance. In civ4 yes, but good question is what point does better tech not carry over to the performance of Civ3 on that system.
I know the specs were super low on the box at release but if the hardware hadn't been invented yet, hows a person to know back then if optimal performace has been reached?
Well, if the graphics response is instantaneous, how can it get better? If you want to improve response beyond that, the only thing that can help is a faster computer. It should improve the inter-turn waits, which is the only thing left.What part of Civ3's design rules out improvement from todays powerful computers?
Well, if the graphics response is instantaneous, how can it get better? If you want to improve response beyond that, the only thing that can help is a faster computer. It should improve the inter-turn waits, which is the only thing left.
I replaced my laptop a couple of months before the release of CivIV, and I deliberately bought a high-end machine that would run it. It does run CivIV beautifully, and I never had any of the graphics problems that were so bad for many people at the start, but I found that I just plain didn't like the game. I went back to C3C and I haven't looked back.
That's cuz you're in the Civ3 forum. Go to the Civ4 forums, and Civ4 is the better game.Well, I see from this thread the consensus here is definitely that Civ3 is the better game![]()
That's cuz you're in the Civ3 forum. Go to the Civ4 forums, and Civ4 is the better game.
Well, I see from this thread the consensus here is definitely that Civ3 is the better game
There are a lot of things about Civ4 I didn't like. Apart from those already mentioned on this thread, some of the other things I didn't like were the minimalist interface, the manner of building units, the units with their silly, finicky "special abilities" (swords get +50% against cities, axes +50% against other melee units, oh great but why?), and especially the tech tree.
The tech tree in Civ4 seems dumbed down somehow, there's no real sense of any "must have" techs, they appear to be much of a muchness, bronze is pretty much as good as iron and so on. It's almost as though they engineered it so players would never find themselves getting into trouble if they didn't have that vital resource or couldn't keep up.
Also, you seem to run through techs so quickly after the mid game that they are obsolete before you've had a chance to churn out a single unit of that era.
As far as the UI, just look at the world building interface as an example. In Civ3, you just go in and select world size, climate, age, land mass type and so on. It's totally transparent. What the heck did they do with Civ4? After days of play, and numerous visits to the Civ4 help forum, I managed to figure out what I needed to do to generate the type of world I wanted - kinda. I still didn't understand half of it though, and if I went back to the game now, I'd have to start all over again.
But I think it's the lack of tension in Civ4 that is the main problem. In Civ3, there is a constant sense of tension about the action that stays remarkably intact for much of the game. You've got to churn those cities out quickly, you've got to stay in touch in the tech race, find that vital resource etc. In my current game, for example, the game is in the modern era and I am rushing to try and steal Japan's aluminium to build nukes before it gets nukes itself. I also need the aluminium to build modern armour and artillery to fend off the Russkies. It's been that way pretty much for the whole game!
In Civ3 you have to make the right moves, you have to do some forward planning and juggle all kinds of different goals. It's kind of like a complicated game of chess that rewards planning and strategic thinking. You need some luck too of course (a little too much, I think!). You do feel for the most part though, that your Civ's destiny is in your own hands.
For all I know Civ4 may have the same qualities, but if it does, they are hidden below the surface and the gameplay was not compelling enough to make me want to dig.