Civ3MM - Civilization III Mode Maker

stgelven said:
incredible! amazing, :eek: now i think the moders have a very good tool, with civ3mm and the gramphos 's multitool, the last prog need is a tech positioner

thank you for your work!

Thank you, Stgelven!
I'm glad that you are like the Civ3MM.

It's still not finished yet.
I'll try to make new update during a couple weeks. In planes - known bugs fixes and new tool - UnitViewer, based on Civ3 Unit Editor by Jummyh.
UnitViewer will allows to play units and leaderheads animation and slightly more convenient for this purpose than FLICster or other tools.
 
Hygro said:
like Kitten, I don't see a single place where it is explained in both simple and detailed words exactly what this thing does
Hi, Hygro!

Just download Civ3MM and you'll see what is this thing does. ;)

Here is a citation from help file:
"The Civ3MM is assigned to help mode makers with they great work, it’s multifunctional tool, which allows you to create or modify own scenarios and modes.
You can make collections of the units, improvements and wonders, resources, technologies and races. Civ3MM uses the XML document format and can stored information about hundreds such items.
Then you can use created collections to easy make new or change existent game scenarios.
"
 
Ah, I now have a much clearer picture. Thank you :)
 
stgelven said:
if you have time and want to, it will be cool to have the possibility to make the tree tech. (moving the boxes and making the arrows)

Hi, Stgelven!

It's seems to me that Civ3MM has slightly another purposes. ;)

But I have seen such utility, made on VB. It seems quite good and you can try to use it. :)
Look it this: Tech Editing and Positioning Tool

Good luck!
 
stgelven said:
well, i know this tool, it doesn't work with C3C, never mind, i just have to wait that someone make the tool, and a time, doing the job by hand! :cry:
Please, don't cry! ;)

Maybe it's better to ask author of this utility to made C3C compatible version? I think that it will be very useful.
 
There seems to be a problem with the link.
It points to 1.0.1.60 when it's supposed to link to 1.0.0.60? Is that correct?
 
You have to edit a scenario file (.BIC, .BIX or .BIQ according to your CIV3 version) with the supplied Scenario editor. Edit the rules of an exist civilization. There you can choose the .FLC files for the leaderheads. Than go to Civ3MM /'Your new race' / General. Make sure it is unlocked. Click 'Set binary data', select the scenario file and pick your edited civ.
 
Cyber Dreyk said:
Civ3MM is a step forward on the way to creation scenarios for the Civilization® III.

I don't think you need a (R) sign on civilization to make it clear that you are not trespassing on private property. But you have learned your lesson well, didn't you? The most hardcore non-smokers are former smokers. seemingly the same with former socialists .............
 
bluebox said:
I don't think you need a (R) sign on civilization to make it clear that you are not trespassing on private property. But you have learned your lesson well, didn't you? The most hardcore non-smokers are former smokers. seemingly the same with former socialists .............
Yes, I fully agree with you.
Maybe it's also right for former fascists too... ;)
It's just a joke, please don't take offence! :)
 
I like your tool very much! :goodjob: One question though.
I imported several units to build up a unit library. Then I tried to export several units to a new biq file. However, doing that caused a problem. I could only transfer the original CivIII units. The tool skipped the other units. Is there a difference between import and export? Or is it a problem that the PRTO_xxx has a different name than the corresponding unit folder (example: "PRTO_British_Rifleman" and folder "British Infantry")? It was the only thing I could figure out, but I was a bit confused as I could import these units into your tool before.
Thanks for any advice you can provide. :)

CellKu

Edit: I think I found a way to import the other units via direct import biq-biq in Civ3MM's scenario information directory. So I will try that.
 
Hi, CellKu!

You can export any unit without problems. But only in case it pass check before 'creating' operation. Let me explain. When you import or add a new unit it may have not all necessary information. For example, you can miss Civilopedia text or associated binary data etc. In that case you'll get the similar problem. When you trying to create (export to scenario) a new unit(s) they must pass check. In case check is failed, unit(s) will skipped.
During creating operation all fails recorded and after you can see a list of all successes and fails in the 'Information' dialog box. Also you can make 'Check' for any item (unit, building etc.) to know, what exactly you miss.

I hope that my advices will help you. :)

Good luck!
 
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