Civ3MultiTool - Now at Civfanatics

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Originally posted by metrognome
i'm really enjoying the editing program, but i've encountered two problems:

1) when you change starting locations (i.e. so Earth civs are in the right places), the area around your new starting location is not revealed when you reload the game.

2) the tech tree is all screwed up in any edited game, with lines going crazy directions and unselectable techs.

any way to fix these?

--metrognome--
To 1, I'm working on that, but my time is limited.
2. I don't have this problem. It is most likely that it thinks that the rules are edited. I'll look into it. If you could attach your file before and after the edit, I maybe could say what's the error (If you don't have before just attach after.)
 
Originally posted by metrognome
2) the tech tree is all screwed up in any edited game, with lines going crazy directions and unselectable techs.
I have checked on that last one again, and I believe that it is because the game is started with a scenario with modified rules. The only thing you can do before the patch is to separate the rules and the map to two files, and any time you play on that map replace civ3mod.bic with the rules part, and start the map only part.
 
- Fog of War can be reset.
- Rules can be changed in games going on.

out after 10 downloads
 
- bug with FOW reset at the edges fixed, and the map now don't sometimes miss parts of the reset.

Out after 106 downloads
 
Gramphos,
Please post the save game editor again so I can pick it up or if somebody else can post it that would be great. I really want to try it out as soon as possible.
Thanx, TRACE:cry:
 
Just as put that post up, You updated you editor... Wow I'm lucky!!

Thanks a lot Gramphos. I'll post another reply once I've tried you editor.:D
 
runtime error 339

COMCTL.OCX not correctly registred: file is missing or invalid

i guess this means i miss some VB files/drivers/whatever ??


nm - already found the answer on the previous pages :D
 
i DL'ed the new version so as to use the FOW reset option, and have encountered a weird bug with it: instead of revealing a 9-square area around each civ's units, it chooses 4 or 5 random squares that have nothing to do with anything and reveals those and only those, leaving me (and everyone else) in the dark. what's up?
 
Originally posted by metrognome
i DL'ed the new version so as to use the FOW reset option, and have encountered a weird bug with it: instead of revealing a 9-square area around each civ's units, it chooses 4 or 5 random squares that have nothing to do with anything and reveals those and only those, leaving me (and everyone else) in the dark. what's up?
Can you attach the savegame you try to use?
You can also try the next version, that will be posted soon.
 
I need help with testing out the new feature:
A Civilization Position File support that moves all units of each civ to the position in that file and sets the FOW as in that file.

You can now also change the game year.

If you download this and use the new feature, please report back and tell me how well it works.

2 downloads
 
Originally posted by metrognome
i DL'ed the new version so as to use the FOW reset option, and have encountered a weird bug with it: instead of revealing a 9-square area around each civ's units, it chooses 4 or 5 random squares that have nothing to do with anything and reveals those and only those, leaving me (and everyone else) in the dark. what's up?
I've seen the problem now. I'll try to find the reason (Most likely I've mixed the width and height of the maps :o)
I'll try to fix this as fast as possible.
 
Originally posted by Gramphos

I've seen the problem now. I'll try to find the reason (Most likely I've mixed the width and height of the maps :o)
I'll try to fix this as fast as possible.
That was exactly what I did (due to a buggy editor that dit the same for the rules.)
It will be fixed (and tested soon)
 
Now I've done some big deal of testing, and it should work now. Included is two example CFP-files.
One that would screw up most games, and one for Marla's World map.

31 downloads
 
Your editor ROCKS !!!! :goodjob:

It is so simple to use !!!! And we can finally play with civilizations in the right locations !!!
I would like to add it to the zipfile of my map so that everyone could easily play with civilizations in the right locations. Do you feel any opposition about it? can I do so? do you think it's a good idea?
Well please answer FAST !!!

:crazyeyes
 
Originally posted by Marla_Singer
Your editor ROCKS !!!! :goodjob:

It is so simple to use !!!! And we can finally play with civilizations in the right locations !!!
I would like to add it to the zipfile of my map so that everyone could easily play with civilizations in the right locations. Do you feel any opposition about it? can I do so? do you think it's a good idea?
Well please answer FAST !!!

:crazyeyes
I think it is bad to include it with the map because I update it so often, and it requires all the runtime. Also if you change something everyone has to download it again. I think it is better to just make some sort of readme file that tells about how to do it and where to get it (currently here and at Apolyton). (And to include the CPF-file).

So right now I don't want you to include it with the map. If you can prove me that I'm wrong in my reasons I might think again.
 
Now the tool reads the CivName entered, if any.

To test:
Start a new game on Marla's map: Name your civ to Sweden and run the tool to correct the starting positions...

Also more functions for the MAP has been added.

Out after 69 downloads.
 
You're right Gramphos, I haven't thought about the update issue.
I won't put the copy tool in the zipfile but I have added a tutorial (Microsoft word file) with a direct link to the first page of this thread so that everyone can take your copy tool easily.
I've also added the marla.cpf file just in the case you remove it from your zipfile.
 
Originally posted by Marla_Singer
You're right Gramphos, I haven't thought about the update issue.
I won't put the copy tool in the zipfile but I have added a tutorial (Microsoft word file) with a direct link to the first page of this thread so that everyone can take your copy tool easily.
I've also added the marla.cpf file just in the case you remove it from your zipfile.
I took a look at it, and I just want to say that it is mush less loading time to not start the CopyTool first. (/sge option to the exe).
So if ypu want to have a shortcut to it, and never uses the CopyTool itself you should make it run with /sge.
 
Originally posted by Gramphos
Now the tool reads the CivName entered, if any.

To test:
Start a new game on Marla's map: Name your civ to Sweden and run the tool to correct the starting positions...

Also more functions for the MAP has been added.

okay, so i DL'ed this new version, and i'm a bit confused. :confused: how do i run the Civ Placement function? it doesn't appear in the CopyTool, and you can't alter Civ names within the game screen. also, could you explain what the two new Map functions do exactly?
 
Originally posted by metrognome


okay, so i DL'ed this new version, and i'm a bit confused. :confused: how do i run the Civ Placement function? it doesn't appear in the CopyTool, and you can't alter Civ names within the game screen. also, could you explain what the two new Map functions do exactly?
The Civ Placement Function is run from the SaveGame Editor's file menu. You select a CPF-file to use with the SAV that you have loaded.

The new Map-functions are mostly for debugging maps. (I used them when I made the marla.cpf to make sure that all civs got to the right place)

I plan to make an option to remove FOW as well as giving the MAP, but I've not finished the interface for that yet.
The Combine Map functions gives all players the same map, made from all maps (including the barbarian maps) That is useful when you want to see that the Sight is given correctly to all civs. The Reveal Map gives the hole map to all civs including Barbarians, and can also be used to work with developing.
 
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