Civ3MultiTool - Now at Civfanatics

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alright, i found the CPF tool, but i still don't understand how it works exactly. for example, i have a game saved on Marla's map as the Iroquois, without the correct starting positions. how then would i load a CPF so that all the Civs would be right? would i just load that save file into the editor and run "Marla.cpf?"
 
Originally posted by metrognome
alright, i found the CPF tool, but i still don't understand how it works exactly. for example, i have a game saved on Marla's map as the Iroquois, without the correct starting positions. how then would i load a CPF so that all the Civs would be right? would i just load that save file into the editor and run "Marla.cpf?"
Yes, that is right. You first load the SAV then you load the CPF. When the CPF has been used you will be prompted for a file to save the edited SAV to.
 
Originally posted by NightTimeNiggha
how do i use this program ?
i did the install thing and nothing happens
what do i do???
help:cry:
Nothing?
You don't even get an error?
What OS do you use?
 
I've tried installing the VBRuntime thing (pardon me, I never got into programming), but the program gets the same error. t installed in c:\windows\systems, and I'm using Win98. Any suggestions?
 
Originally posted by Toasty
I've tried installing the VBRuntime thing (pardon me, I never got into programming), but the program gets the same error. t installed in c:\windows\systems, and I'm using Win98. Any suggestions?
If you tell what error it is I maybe can help.

There is also one file not in the setup:
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB

Extraxt it, and right-click on the INF and select install.
 
- Some more Error handling added to the unit loading
- readme file included in the ZIP for the first time
- BAT to start the SaveGame editor added

Out after 17 downloads.
 
The error is:
"Run-Time error '339'

Component 'COMCTL32.0CX' is not correctly registered: file is missing or invalid."
 
- Units can now (hopefully) be added to savegames.
- Lockup bugs when load failed taken out
- All controls are now locked when no file is loaded (Also if I forget to gray one) to prevent some really bad bugs.
- The Map and FOW functions have been slightly improved to not miss some cases of FOW

Out after 210 downloads
 
Now can Maps be exported (partly) from the SAVs.
Rivers are not exported, and I do not recommend to play on the maps, as there still are some unknown fields. They can however be opened in the Editor, so that you can get the coordinates to move units to in random map games.

25 downloads
 
kewl!!


:goodjob:

i espescially like the ability to add units... i still wonder though.. if one civ-fan with a good knowledge of computers can do this.. then why didn't they do it at firaxis???


btw.. can you also add support to delete units??
 
Originally posted by KloePoek
the savs

we can already delete units from the bics with the hacked civedit :D
I will look into it. I would need to rewrite some of the saving code to identify the unit to remove, or load and write all unknown values as well. The first alternative is more risky for bugs, but the later uses more memory.
 
Units can be deleted

And to the CopyTool:
Maps can be changed to FLAT. (No more walking east from east to west.)
Out after 312 downloadsl.
 
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