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Civ3MultiTool - Now at Civfanatics

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I created a new Civ but when I play them and build a city the name comes up blank. Had the computer play the Civ and they just don't name the cities.

Basically, you have to go into the editor and make a list of city names for your new civ. If you don't put in any city names, the AI players will have nothing to go on and if you play that civ, you'll have to enter city names manually.
:cool:
 
Originally posted by Gramphos
I need some more PTW saves:

I need one with detailed description on what color each civ has...

Would a simple list do for this request? In the process of seriously messing with my game I created a list of all the default colors so that I could mess with them and fix the Russia/Japan/Aztec/Carthage problem (these 4 civs have a total of only 3 colors assigned). If so, here is the list. The indices for both civ names and the colors are from 0-31 in the order they appear in the PTW editor in the pop-up selection lists.


Code:
CIV		Default		Unique
-------		--------	--------
00 Barbarian	00 White	00 White
01 Rome		01 Red		01 Red
02 Egypt	03 Yellow	03 Yellow
03 Greece	10 Green	10 Green
04 Babylon	01 Red		13 Dk Blue
05 Germany	06 Blue		06 Blue
06 Russia	09 Brown	09 Brown
07 China	05 Lt Blue	15 Lt Pink
08 America	05 Lt Blue	05 Lt Blue
09 Japan	04 Dk Green	11 Maroon
10 France	07 Pink		07 Pink
11 India	08 Purple	12 Gray
12 Persia	10 Green	14 Turquoise
13 Aztec	04 Dk Green	04 Dk Green
14 Zulu		10 Yellow	16 Black
15 Iroquois	08 Purple	08 Purple
16 England	02 Orange	02 Orange
17 Mongol	03 Yellow	26 Dk Gold
18 Spain	05 Lt Blue	20 Grey-Blue
19 Viking	08 Purple	31 Lavender
20 Ottoman	02 Orange	18 Gold
21 Celt		04 Dk Green	25 Pale Green
22 Arabia	07 Pink		30 Pale Pink
23 Carthage	09 Brown	11 Maroon
24 Korea	06 Blue		19 Blue-Purple

Unused: Civs 	25-31 
        Colors	17 Lt Purple,	21 Olive Green,	
		22 Oran-Yellow,	23 Dark Orange,
		24 Tan,		27 Lt Brown,	
		28 Dk Brown,	29 Very Dk Green

Please note that the aforementioned repeat color problem causes one of Russia/Japan/Aztec/Carthage to be assigned another color if all are in the same game. The one given the new color is the last of the four in the game. I call it the last one in because if you play a game specifying all the civs, it is the last one on this list. For further reference it shows up as the furthest right on the histograph screen and, conversely, is the first of the four to move on a given turn.

The new color assigned is the first unused one on the list. For instance, in a game with neither Rome nor Babylon, this would be color 01, Red; in a game with all 24 civs, this is color 17, Light Purple (the first unassigned color.)

Hope this helps. If you are looking for something else with regard to colors, could you explain what you need further?
 
Sorry

Should have posted that I have created a list of city names, 32 if I remember correctly. It was one of the first things that I did. And I still don't get any city names when I build a city.

Thanks

Later
 
I play in Civ3 (v1.29f, os: win2k), but at start (civ3mt) the message on a ERROR is given out:

Run-time error '13':
Type mismatch

P.S. Necessary files (OCX & VB5 Runtime are installed)
 
Originally posted by Teacher
I am playing CivIII (v1.21) and everytime I try to edit soemthing, I get a Runtime Error....

Can anyone help me with this???

Thanks

PS: I do not want to upgrade to 1.29
Send me the save you try to load. The program shall be coded to work with previous versions, bu I might have missed some cases and then the more saver versions supported the harder it will be to krrp it working for the earliest versions.
 
pdescobar, I solved the color problem just before posting that version. Threre were some data inserted in the civilizations header making the color not found at first.

VLalykin, do you think you can describe your probmlem a little closer?
 
>> VLalykin, do you think you can describe your probmlem a little closer?

The error occurs not at attempt to read a file, but at start of the program (for example, C:\Program Files\C3MT\C3MT.exe /sge ).

Look a screen copy.

Thanks
 

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Well, with untested features enabled 0.98.1 supports default type PTW saves. However more work is needed for it to handle the new time formats in a good way.
 
Originally posted by Gramphos
What is your OS? (Version and language)

OS: Windows 2000 5.00.2195 SP2
Language: Russian

Computer: P4 CPU 1.8 GHz

Necessary files (OCX & VB5 Runtime are installed).
 
I have the same problem

Win 2000
AMD 1ghz
English Language
 
Might be something with Windows 2000 then...

I'll do some testrunning at work and see if I can find the problem...
 
With all due respect to Gramphos and the others here, I am not going to sludge through 833 replies in an attempt to find an answer to my question. So, I'll just ask:

Is it possible with this tool to extract bic/bix data from a saved game and import it into the editor?

Thanks,

CK
 
I think it's included when you eport a map, but that function was done long ago, and I'm not 100% sure about it. But you might try that, and then remove the map from the exported file by using the editor.
 
Originally posted by Gramphos
I think it's included when you eport a map, but that function was done long ago, and I'm not 100% sure about it. But you might try that, and then remove the map from the exported file by using the editor.

Thanks for the suggestion, Gramphos. I'm not sure what you mean "export a map". Using the editor? Using your multitool? Loading the saved game into your multitool, then exporting the map?

I'm not quite sure what you mean.

Thank you for your help,


CK
 
I does everthing but adds techs, and I don't no how to add techs.
It's a nice program though.:goodjob:
 
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