Civ3MultiTool - Now at Civfanatics

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Thanks to BeBro C3MT is now translated to German.

This file works with v0.92 and gives you a German interface.

To install, make a backup of C3MT.TXT in your C3MT directiory, and place the German C3MT.txt in with it.

Note that all parts of the interface is not fully translated.
 

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any idea if the import/export map functions are compatible with saved games with the new 1.21 patch?
 
Originally posted by Gramphos
I'm not sure, however the tool does not load compressed saves (yet).

:eek: I hope that means you are getting close to a new SGE thats works with the new patch, because Im dead in the water as far as my scenario work is concerned.

Figures, I was almost done, and they release a patch that makes my SGE obsolete...:rolleyes:

My hopes are riding on you, Gramphos. ;)
 
- SaveGame Editor now works with 1.21f
- New Rules added to the SGE
- The CopyTool now handles multiplie streategies for units
- Some fields resized to fit the German text
- Bug with CivID assigning corrected (you can still not safely add civs)

837 downloads
 
great work gramphos!

one thing however, i tried using the export as a bic function but get a dialog box saying not a civ3 save file. is this part of the editor functional?
 
Originally posted by sandoval
great work gramphos!

one thing however, i tried using the export as a bic function but get a dialog box saying not a civ3 save file. is this part of the editor functional?
I think I forgot to add decompression there. And it maybe doesn't work anyway. I didn't remember that I had separate loading over there. :o


Try to save your save with the editor and load it from that location (will then be decompressed) I'm not sure if it works or not. (The format has changed some as well, and If I read it from there I might have to rework that part.)
 
Great :goodjob:
I like it very much.
But I've founded a short problem with the vesion 0.90
I don't testet the 0.92 now and so I don't know if the problem is there too.

here's the short problem:
If I add a new unit and look then to the military advisor then the unit isn't a part of my army but I have the unit on the map and can play with it. Why are added unit not in the military statistic?
If this is in version 0.92 too then add this function please :cry: .
 
tried saving the save with CMT, then reloading the save new save and exporting the bic, didn't work oh well. the export map as a bic was a great function and i hope u put it back.
 
Originally posted by sandoval
tried saving the save with CMT, then reloading the save new save and exporting the bic, didn't work oh well. the export map as a bic was a great function and i hope u put it back.
I will, but it will have to wait for the next update.
 
GRAMPHOS ROCKS!!!!!!!!!!!!:goodjob: :goodjob: :king: :lol: :lol: :lol:
 
Great work! I'm anxiously awaiting the .bic export. Would the rules in the new .sav be exported to the .bic as well? And then viewable in the editor?

Also, I see that you're including the SavExpand as a separate util. I think it will be interesting to those who wish to expand their .sav files to look at the rules. Now that rules are included in the save, can they somehow be editable? Might be useful to modders who like to tweak & test their rules mid-game.
 
I have three questions :
-1- How to create new civs for Civ III?
-2- How to add them into the game?
-3- Wher can i download new civs?
Bye!
 
The SavExpand was created as I couldn't get a DLL to work, and a VB port of the C++ decompression code just would mean a slowdown. However, I'm still investifgating the ability of making it a DLL.
 
I don't understand but I cant import a map into a BIC file. The tool freeze and doesn't give any answer !
Why? Am I alone?

After discovering my stupid error I can say to all other don't try to import into a 1.21 BIC file a map from 1.16 or 1.17 BIC file. Convert them before.
Sorry Gramphos for this untrue alarm :).
 
1st of all, awesome tool.

ok 2 the problems. whwen i add new citzens to a city, they come up as specialists working on the city center. I can't change the coords they work on, obviouly. but when i change them 2 laborers, before i have a chance to alter the citzen's coords, an infinite loop of message boxes will appear telling me "Only specialists can work on the city center". am i doin sumthing wrong?
 
Originally posted by bigbill0126
1st of all, awesome tool.

ok 2 the problems. whwen i add new citzens to a city, they come up as specialists working on the city center. I can't change the coords they work on, obviouly. but when i change them 2 laborers, before i have a chance to alter the citzen's coords, an infinite loop of message boxes will appear telling me "Only specialists can work on the city center". am i doin sumthing wrong?
I guess you do things in a certain order which the check doesn't like, I'll try to lighten it a little before the next version (As I did with the coordinate X/Y check)
 
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