Civ3MultiTool - Now at Civfanatics

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When I delete a unit and want to click on the next to delete it too, then the programm ever crashs. What I'm doing wrong?
 
Originally posted by guest
When I delete a unit and want to click on the next to delete it too, then the programm ever crashs. What I'm doing wrong?
Nothing, it's a bug. It will be fixed in the next version. A work around is to select NONE on the loaded on (which setting is lost when deleting a unit.)
 
Hi.


I have problems with loading a save-file with the SaveGame editor. This problem appeared only with the new civ3 v1.21!! Is t not able to load sav-files with the new version??

Thanks :cry:
 
Originally posted by CCJ39
If you are using the newest version (0.92) then you should be able to open the savegames.


:goodjob: :beer:

Thanks it works! Have a nice day!
 
Originally posted by JoseM
gramphos can u fix the import - export problem in ur multitool thing? thanx...btw ur tool is great.
The Import/Export of the CopyTool?

It will be fixed in time, I don't think I've updated it since 1.16f :o
 
Hi Gramphos,

First I want to say what a great improvement in this utility. Copying units, tech, or even making civlopedia entries and adding them into the game has performed flawlessly. :goodjob:

I am currently using your 0.91 version and am unable to use the copy civilization, or the copy era function. I even tried using the version 0.92 with no luck. The read me file indcates that you can still not safely add civs. So I guess in the long run I still have to replace one civilization with another. But I still can't get the civ copy function to work on either version. My operating system is XP, does tha make a difference? :confused:

Thanks,
Brian
 
Some not-very-well-working functions are disabled unless you select to enable them in the options.
 
v0.92.5
- Language chooser added
- Bug in the SaveGame Editor where an unstopable popup loop would hit the one who changed a specialist to a laborer fixed
- The Map Import and Export functions now work with 1.21f saves.
- The FoW reset in the SGE now calculates the FoW based on the terrain and if the unit has radar ability.
- Bug where translation of the 'Add #' labels only would affect one label
- The SAVExpnd.exe can now be called using SAVExpnd.exe "Compressed file" "Uncompressed file"
v0.92.5001
- Problem when just one language file exists fixed.
v0.92.5001 SR1
- The SAVExpnd.exe is now the correct one.


Replacerd with SR1 after 17 downloads
492 downloads
 
Excuse me but how it works

I can't open nothing with it
With the last I was able to view the features of the save now nothing (invalid input).
And for Savexpnd.exe it is same
I understand nothing................

You have just forgotten the manual :)
 
Originally posted by Ralendil
Excuse me but how it works

I can't open nothing with it
With the last I was able to view the features of the save now nothing (invalid input).
And for Savexpnd.exe it is same
I understand nothing................

You have just forgotten the manual :)
No, I forgot to copy the new SAVExpnd.exe from my project directory to my Package directory.

Here is a Correct SAVExpnd. I'll also replace the ZIP with SR1 (including all* the right files)


* All that curently is known to be required
 

Attachments

Thx it works perfectly now !
;)
Well with all you have put again (export bic etc..) we will be able to make good work ;)
 
I can't add units to a bic with a MAP on it. I clicked custom rules but when I add units, I try to open the map in the civ3editor but it won't open and says error and shuts dwon the program. Any suggetions. I have newset verions of Copytool and v1.21
 
Can the BIC created be loaded in the MultiTool?

Can you attach the BIC both unedied and edited (with he CT) for me to look at?
 
I get input pass end of file error everytime I launch the new version? I get the same error under both Win98 and Win2K. :(

Can someone mail me the older version (0.92)?? 0.92 works for me but not the latest.
 
Originally posted by CCJ39
But the older version don't work with the 1.21 of civ3.

Version 0.92 works for 1.21 and works for me but not the latest 0.92_5001 and since I am travelling and using my notebook, I do not have the old zip for 0.92 with me and Gramphos has already removed it. :(
 
Gramphos you do great work!!

I have been using your C3MT to facilitate testing and identification of how the AI decision processes work with different unit types.

One thing that I have detected so far is that when we use the multitool to add units into a test game, the code does not seem to recognize these new units as belonging to the civ for the purpose of unit support costs or military power.

If I add 10 modern armor to my military for a test, they do not show up in my military advisor screen. The same holds true for the units given to AI civs.

This impacts how the AI views military strengths and lead the AIs to declare war and attack us even when they may be outnumbered and outgunned by a wide margin.

The only way I have found to work around this is to bump up the sheild production in cities and have the cities produce one unit each turn so it will be fully recognized as belonging to the civ.

Any further clarification that you might be able to provide would be helpful!!!!

Thanks again for all your work.
 
A second issue with the C3MT is related to "protection" of .sav files.

This is the first time I have encounted messages like "the file is protected and cannot be loaded" but I assume this is a new feature in V1.21.

First, I wonder how to save a .sav file from within the CIV3 standard code so that it cannot be loaded and edited.

Second, I have finished the May GOTM Diety game and wanted to try and reposition the Iroqouis down to the southern promised land just to see if that start location would lead to a better outcome. Since this GOTM seems to have the protection function engaged, I cannot load the base file to export the map as a seperate .bic file so that I can start a different game using the placement tool to position our civs on the same map but with our human player in a different starting location.

Again, any ideas??
 
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