Civ3MultiTool - Now at Civfanatics

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Originally posted by Dark Sheer
I get input pass end of file error everytime I launch the new version? I get the same error under both Win98 and Win2K. :(

Can someone mail me the older version (0.92)?? 0.92 works for me but not the latest.
Hmmm, I only tested it under XP... Will do some tests, but there is not mush I can do before the weekend. And I've started to edit all parts of the code since that version... if only it had been reported earlier...

Try to remove all .txt files but the language files from the C3MT directory, they might cause the error.
 
Originally posted by cracker
A second issue with the C3MT is related to "protection" of .sav files.

This is the first time I have encounted messages like "the file is protected and cannot be loaded" but I assume this is a new feature in V1.21.

First, I wonder how to save a .sav file from within the CIV3 standard code so that it cannot be loaded and edited.

Second, I have finished the May GOTM Diety game and wanted to try and reposition the Iroqouis down to the southern promised land just to see if that start location would lead to a better outcome. Since this GOTM seems to have the protection function engaged, I cannot load the base file to export the map as a seperate .bic file so that I can start a different game using the placement tool to position our civs on the same map but with our human player in a different starting location.

Again, any ideas??
The protectyion was added a while back to protect GOTMs and other games that shouldn't be edited. It's totally unrelated to the game, and does not have any effect on the gameplay. I believe it hasd been in since v0.74 I think. However, I don't have a protector compatible with 1.21 SAVs yet. If and tournament game type creator asks me I might upgrade the one I have to work with them.
 
Oh, and Dark Sheer, can you check your C3MT.LOG file if it has anything under upgrade to 0.92.5001.
 
The protection function is probably a good thing, but after you achieve a victory or defeat in the game it should be possible to save the file in a way that would allow the map to be extracted without a lot of hocus pocus.

The alternative would be to have the tournament game map maker post an unprotected base map after the submission closing date. This option might also require the a way around the condom to facilitate map extraction.

This month's GOTM map was very interesting even if the start position for the target civ was truly mismatched to the civ characteristics.
 
Well, a strange thing is that I thought that the protection doesn't work with 1.21f, apparently it might be put in by the game itself in some occations (if you've played a protected game before startin the new one I think).
 
Originally posted by Gramphos
Oh, and Dark Sheer, can you check your C3MT.LOG file if it has anything under upgrade to 0.92.5001.

Hmmm, interesting....the version on my notebook shows upgraded to 0.90 only (I didn't download 0.92, thats why I don't have the zip on my notebook).
 
So the crash is definately somewhere before/during the load ogf the constant files. Did you get to the language selector?
 
Oh, and was there an error number shown up together with that error? (It's easier to go after, when you try to figure out why???)
 
Gramphos, Looks like your knee-deep in something right now, but I wanted to let you know the "move city" function is working great.

Also, you can change the nationality of the city, which is useful for scenario creation. The only problem is the AI still thinks it needs to select what to build in those cities with altered nationalities (if it was changed to a palyer controlled civ), so you have to watch them closely.

Nice work.
 
Originally posted by ahenobarb
Gramphos, Looks like your knee-deep in something right now, but I wanted to let you know the "move city" function is working great.

Also, you can change the nationality of the city, which is useful for scenario creation. The only problem is the AI still thinks it needs to select what to build in those cities with altered nationalities (if it was changed to a palyer controlled civ), so you have to watch them closely.

Nice work.
Yes, I'm working with the next version, which, if all goes well will have a new toolmember in it ;)

Are you sure it isn't just the governor that is turned on?
 
Originally posted by Gramphos

Are you sure it isn't just the governor that is turned on?

I know it's not the governor because I selected "ask for build orders" (or whatever) in preferences and it does this for all cities except the ones that were "swithced". Also, there is a white borderline around all the little boxes (for city size, city name, and build/growth time) below the switched cities - just like for the AI civs. For the non-switched cities, there are only white lines around the exterior box. (It's easier just to try yourself and see)

I just remebered as well, that I switched the nationality of the units in the cities too, but they didn't switch. I had to ask them to leave "or declare WAR" to get them out.

Just a glitch, no big whoop, as Mike Myers would say.
 
Strange... could you at least check the governal settings for that city? (Both screens, an tell me what is on.)
 
Originally posted by Gramphos
So the crash is definately somewhere before/during the load ogf the constant files. Did you get to the language selector?

I just discovered that I DO have 0.92 zip on my notebook so I am using that at the moment. As to the latest version, I never get to the language selector. :p It crashes once I double click on the C3MT.exe file.

The error is : Runtime error 62 "Input past end of file"
 
It sdounds as if any of the *.txt files in your C3MT directory might be of 0-length. (If that's the case the error will be fixed)

Can you test to locate the registry key
HKEY_CURRENT_USER\Software\Gramphos\C3MT
And Create/Set the value of "Language" to "c3mt.txt"?
 
There must be something obvious I am missing. I am trying to run savexpnd as follows:

savexpnd 3800bc.sav 3800bc.dat

But when I do, I get a little modal dialog box that says:

Invalid Input
Input is not in the correct format!

I just downloaded 0.92.5001 of c3mt and I'm using version 1.21f save files. I've tried with no command line arguments and one argument and with other save files and I always get that same dialog box.
 
Originally posted by Gramphos
It sdounds as if any of the *.txt files in your C3MT directory might be of 0-length. (If that's the case the error will be fixed)

Can you test to locate the registry key
HKEY_CURRENT_USER\Software\Gramphos\C3MT
And Create/Set the value of "Language" to "c3mt.txt"?

I have finally fixed the problem. There is a logfile.txt in the Civ3 directory (Civ3 logfile I believe) which is 0 lenght. Once I rename the file and run version 0.92.5001 everything is ok. After that I can rename the file back to logfile.txt at 0 lenght and still C3MT can be run with no problem. :)
 
Originally posted by Illuminated
There must be something obvious I am missing. I am trying to run savexpnd as follows:

savexpnd 3800bc.sav 3800bc.dat

But when I do, I get a little modal dialog box that says:

Invalid Input
Input is not in the correct format!

I just downloaded 0.92.5001 of c3mt and I'm using version 1.21f save files. I've tried with no command line arguments and one argument and with other save files and I always get that same dialog box.
The first release of 0.92.5001 had an incorrect version of the SAVexpnd. I shall have updated the zip in the first post, and I also posted the correct exe at Apolyton.
 
thx for putting this in gramphos!

also wanted to mention some little tidbits i found to make the program work.

i primarily use import/export function to help beta test my mod. in my case i created a luxury resource which kept causing my game to crash. i got attached to the game i was beta testing my mod so i needed to export my map and change all the faulty resources to another resource. i like playing on an earth map so my games are started from a scenario, rather than a random map from a civ3mod bic file.

in order to properly import/export your map, you need to make sure that the terrain and natural resource rules are the same in your civ3mod as well as the scenario from which you are trying to edit. if the civ3mod file is different and you try to export your map from a saved game which was started on a scenario with different rules, your editor will crash.
 
Originally posted by Gramphos

The first release of 0.92.5001 had an incorrect version of the SAVexpnd. I shall have updated the zip in the first post, and I also posted the correct exe at Apolyton.

I re-downloaded both from the first post here and from Apolyton just now. The SAVexpnd.exe I had the problem with appears to be the same as the ones I just downloaded, but I tried both again anyway, with the same result.

The executable I am using is dated April 30, 2002 6:52 PM and is 40448 bytes long.

Is no one else having this problem or do people generally not use this program? I could see that an uncompressed SAV file would be uninteresting to most people, but I'm glad you've provided the utility... now if I could just get it to work! :)
 
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