Civ3MultiTool - Now at Civfanatics

Status
Not open for further replies.
Originally posted by Springsteen
Hi,

I get the error message: "Out of Memory" this also happen when I try to run via the Civ3 Copy Tool I also get the error message: Run time Error "7", Out of Memory.

under Windows 2000.


I use win2000 (320M ram, Service Pack 2) with the save game editor but never got this problem.

Press control+alt+delete, go to Task Manager->Processes and look at the Mem Usage column. It might tell you if some program is a memory hog. Some programs are hidden on the desktop but they will all be visible in the task manager.

It's also possible that you are running out of disk space for virtual memory. Do you know what partition(s) (C: D: E: etc.) your virtual memory is kept on? Check for free disk space.

I wonder if this could be a Visual Basic runtime problem. Gramphos, have you tested with WIN2000? It works for me, but I have installed service packs for WIN2000.
 
me too i use windows 2000 (and not this sXXX of XP :D ) and no problems
 
I appeared that I didn't installed the Full Install correctly, wrong drivers or OCX files. It now works fine.

But the problem I have with my SAV game is still there. I modified the original BIC (New Units, new resources, new wonders). I'm now in 1768 AD. But when its almost my turn again, the Game crashes. Does anyone have clue how to repair a SAV game. Or how to check a BIC file, for bugs or other faults in. The problem is that you encouter these problems after many evenings of playing.
 
ERROR: "Component 'COMCT232.OCX' not correctly registard: file is missing or invalid"
i've installed everything which was written in readme.txt file like VB5, richtxt,etc...
but still i'm having this error message!
can u help me on this?
 
me tooand i have reinstalled this components.
Nothing to do, same error all times !
 
Have you tried to rerun the Installaion program. Those new OCX files should be in it.
 
Hi

When I modify or change a savegame with this editor, and then later I try to load the savegame to play, it doesn`t work and the system crashes!:mad: This happened since I`ve installed the new version v1.21:aargh3: ! It doesn`t happen always, but it always happens when I add new units with the save game editor!
Has anyone an idea????

Thanks!
 
Originally posted by Baron Rakkan
Hi

When I modify or change a savegame with this editor, and then later I try to load the savegame to play, it doesn`t work and the system crashes!:mad: This happened since I`ve installed the new version v1.21:aargh3: ! It doesn`t happen always, but it always happens when I add new units with the save game editor!
Has anyone an idea????

Thanks!
Anyone else have similar problems. (Sorry, I don't have so mush time to work obn C3MT nowadays)
 
Originally posted by CCJ39
Which version of the savegame editor did you use and which values give you to the new units?

Hi I use the latest version of the Savegameeditor! When I create units I add special units, which the present civilization I use, doesn`t have! They are Elite-Units and I create them in cities, that belong to me! Everything goes well until I want to load the game! I hope this was the answer you wanted to hear.
 
What does it say whn you load it? (I've successfully added units to my test saves)
 
Hi Gramphos,

I like your tool. But I have an enhancement request.

Is it possibly to generate a dump file of the Saved game.

So you could easily do some queries in this file. Maybe this editor could then be helpfull in solving the reason why the games crashes when you added your own units and improvements

When a civilization is building a unit or improvement which has been built before by any of Civilization, you can see easily this in an overview. Perhaps is this new unit causing the crash. Now you have check every city from every civilization, a hell of job.

Thanks
 
Originally posted by Gramphos
What does it say whn you load it? (I've successfully added units to my test saves)

When I try to load it, the computer tells me, that there is a fault in the file: Civilization3.exe! Then I clicked on details, but because I don`t have so much knowledge, I didn`t know what it means. The other problem is, that when I close this system-massage the whole program closes and I have to restart the game once again. This problem only happend with files, that I have saved under the new version 1.21, other files saved under v1.17 didn`t have this problem. :cry:
Thanks
 
Hi gramphos

I would be interested in looking at your source code. Would you be kind enough to post it somewhere or maybe send it to me via email? I assume you're using VB6 right?

Thanks in advance

Luis
 
@grapmhos
How can I find out the structure of a compressed savegame?
I think the savegames of FM2002 are compressed too, but I don't know how I can change anything. (I can't use my Hexeditor to modify anything)
 
Originally posted by boca
Hi gramphos

I would be interested in looking at your source code. Would you be kind enough to post it somewhere or maybe send it to me via email? I assume you're using VB6 right?

Thanks in advance

Luis
Vb5 with some DLL calls. But I havn't decided wether to make the soruce public or not.
 
Originally posted by CCJ39
@grapmhos
How can I find out the structure of a compressed savegame?
I think the savegames of FM2002 are compressed too, but I don't know how I can change anything. (I can't use my Hexeditor to modify anything)
Well it's alot easier when the first versions weren't compressed (as you then know how it should look once you had decompressed it)

You can test with standard compression routines. (Does SAVexpnd.exe work with it? (Then it is PKWARE compression))

It can also be a separately developed compression, but that is in most cases more expencive then to use already created and efficient compressions. So look for different cvompression libraries.
 
Status
Not open for further replies.
Back
Top Bottom