anarres
anarchist revolutionary
Personally, like you, I think that expansionist is a nice trait on larger maps. I also think it is useless in many map/game configurations (no goody huts/islands/small landmass).Originally posted by sumthinelse
Are you sure about this? 95% of the posters on this forum have posted confidently that expansionist is the weakest civ trait (I don't think it's that simple -- I think they are very good on a huge panageia). What are you talking about? Do you in fact know the odds for settler and tech on each difficulty level? If you do I would like to see those numbers.
What I was refering to is that you are more likely to get a settler from goody huts as expansionist. I don't know the odds, but you can significantly increase your odds of getting a settler by not having any settler units when you pop a hut. I think there are other things you can do to increase the chances, and I believe (but am not sure about it) that you can increase the odds of getting techs as well. Specifically, I don't think Firaxis intended for people to know that not having any settler units massively increases you chances of getting one from a hut. Now, if I ever play expansionist, I seem to get settlers about half the time.
Just to emphasise: I am not stating this as fact, but it is what I have come to believe from reading the strategy forum. I will try to find the threads later on and check it out for sure.