Civ4 Creation & Customization Artists Index

Skills: Python and xml. Enough c++ to make smaller changes.
Current: Vacation
To-do: Can't make up my mind. Too many things, not enough time!
Theme: Any. But some, such as fantasy, takes precedence.
Availability: Gone on vacation.
Communication: None, on vacation.
 
Skills: Been using 3D Studio Max & G-Max casually for about 5 years now as a hobby. I can't texture worth a damn, but I feel I am pretty good at the modeling aspect, though I'm still learning. I know HTML, a little C/C++, and I'm currently learning Python and XML. I am also quite proficient at image/photo editing.

Current: Nothing for Civ. I am currently making a new Locomotive for Trainz Railroad Sim '06. Also, I am modeling a number of starships for use in a universe that I base a few short stories on.

To-do: Generals Mod, Real Airships Mod, Crimsion Skies Mod.

Theme: Industrial Age, Early Modern Age, Sci-Fi.

Availability: My time is pretty well taken with other, more important things than game modding. However, if you need some help with modeling in 3DS Max or g-max, send me an email and I'll see what I can do.

Communication: email, PM (although I may not get it for some time)
 
Skills: Mod/Scenario Design, Unit Ideas, various programming (some C++), highly limited 2d art skills, Civ knowledge.
Current: No current project, previously did some minor HW2 modding. Doing some Java programming.
To-do: Learn Python, XML, and continue more Java. Improve the game in any way I see fit :).
Theme: LotR, Sci-fi/fantasy, WWI/II, things I am familiar with.
Availability: Occasional help, might help an interesting project more in-depth, always willing to contribute ideas.
Communication: PM
 
Skills. C++, XML, Scenario design to include research where applicable. As well, I have extensive knowledge of real world military vehicles/weapons as a by-product of my trade. This and I am pretty familiar with other weapon systems from the air, and nominally from the sea.
Current. Skins
Working. Skins
Theme. Any
Availability. Good, unless I am in the field. Can usually afford a couple hours a night or so during the week.
Commo. PM or email

Be advised, if I don't answer quickly I am in the field. I will try and keep people posted of when those times will be.
 
1. My skills:
  • Units
  • Misc. Graphics- 2D/3D
  • Mod Design
  • Scenario Design
  • Maps
  • Reference/Research
  • Text
  • XML
2. What you are currently working on: Learning, experimenting, playing
3. Your to-do list: WWII Europe: SF&B for Civ4!
4. Your preferred theme: 1000-1500, 1600-1800 & 1939-1945 (guess what happened then)
5. Open to requests: Yes, but don't expect anyhting to be done, soon atleast ;)
6. Communication: Everything goes

Lots of new names here. Let's pwn the ham out of civ4, as has been done with civ3 :hammer:

EDIT: It's Rufus! [party]
 
Skills: Misc Graphics (2D)
Current: CivIV Leaderhead skin pack (ready the first version)
To-do: Improvement of some CivIV skin (recoloring)
Theme: realistic
Availability: no requests/help ATM, but I can take suggestions
Communication: IM, Mail, PM
 
1. WBS, xml, py, C++, design, research, tech trees, pretty much all but graphics.
2. Age of Discovery (1492)
3. AoD, WW2 Europe, True stack attack, field bombardment, MAD
4. Mostly historical (Euro-centric)
5. Try, if I'm interested or need something done then I'll get help.
6. PM

Dale
 
1. Your skills
Units (though I'm waiting until the process is a bit clearer before forking out the cash), XML, Python

2. What you are currently working on
Warhammer 40k mod - XML and interface

3. Your to-do list
Finish Warhammer 40k mod

4. Your preferred theme, if applicable (ie, fantasy)
Sci-fi

5. Whether you are open to requests, or when you will be
I may be open to unit requests in the future, depending on how things in the unit scene turn out. I am open to python coding requests and questions as well.

6. Preferred method of communication (PM, email, etc)
PM
 
Skills: Graphic Designer (2D and 3D)
Currently Working on: Scaling, Terrain related graphics, enhancing the game to create a more immersive and interesting feel.
Requests: Yes, but on the condition the job is small and graphic related.
Contact: Email
 
Skills- Monkeying around with code.. any code
What you are currently working on- Automated Missionaries
Your to-do list - A shorter list would be the things not on my to-do list ;)
Your preferred theme - Any, really
Open to requests? - Sure
Preferred communication PM
 
Skills: XML editing (learning as I go), writing, research
Working on: Completed beta Canada Mod; looking into other Civs
To-do list: Native American mod, perhaps Quebec mod
Preferred theme: History, but I would help in a cool fantasy mod
Requests: some small requests, will help with writing and research
Communication: PM please
 
Skills: XML editing (learning as I go), writing, research
Working on: Caribbean Civ
To-do list: Caribbean Civ, unit skin mods (hopefully something with ships for my caribbean civ mod thingy)
Preferred theme: anything that people haven'y really done
Requests: no requests ATM, still learning the ropes :p
Communication: PM, AIM, MSN (AIM=Kentharu1) (MSN=kentharu at hotmail dot com)
 
1. Your skills*

C++, XML, Python, Mapping, and design (scenario/maps).

2. What you are currently working on

Simulating a diety game on epic speed for balancing purposes.

3. Your to-do list

- Finish version 3 of my Europe/Middle east map.
- Tear off a part of my map and make a punic war scenario.

4. Your preferred theme, if applicable (ie, fantasy)

Classical period in Europe.

5. Whether you are open to requests, or when you will be

Not for projects, but for modification of mine maps sure.

6. Preferred method of communication (PM, email, etc)

PM, or in my threads for on-topic discussion.
 
Skills: Mod/Scenario Design, XML, Unit Rules, Management, Text Files
Current: Civic Tweaks, Naval units
To-do: Deciding... (only just bought the game here in the UK)
Theme: Realism, modern era
Availability: I've been modding for ages, but have never posted my stuff on the site (I've stuck to the Strategy page), but that might change with Civ4. Eitherway, I won't take requests at the mo, though I might be up for taking part in multi-person projects.
Communication: PM, but i don't check incredibly regularly, so give me some time.
 
Skills: none yet, learning
Current working on: futuristic mod: Space wars
To do: a very good mod
Theme: realistic sci-fi, fantasy, modern
Availability: only to answer questions in threads
Communication: PM
 
1. Your skills - Scenario Design (units, map), reference/research and text
2. What you are currently working on - learning more about mod design, python, XML
3. Your to-do list - complete #2
4. Your preferred theme, if applicable (ie, fantasy) - U.S. Civil War
5. Whether you are open to requests, or when you will be - I am open to requests.
6. Preferred method of communication
(PM, email, etc) - PM or email


I am working on a U.S. Civil War theme. There are a lot of aspects that I would like to take in, and while I will need lots of graphical help down the road, I will need more help in:
- configuring extra diplomatic functions (Territories to become States or leave the Union/CSA, French/English influence in the war)
- creating unique units (i.e. Generals) that provide bonuses to units in the stack or adjact
- creating unique names for units (i.e. when a unit is created it takes on a numbered designation like the 20th Maine)
- creating balanced alternate win conditions (if the north has enough unhappiness/war weariness it will seek peace, etc)
- configure religion to be State's Rights vs Federalism, and this would be the major influence of how Territories decide which side to fight for, or to remain neutral.

Any thoughts would be greatly appreciated. I'll be working over the next several weeks on some of these ideas and how they would balance out.
 
1. Your skills*

Misc. Graphics- 2D (Since 1996)/ limmited 3D (Since 2001, enhanced greatly in 2006. Now a decent 3D artist, but I'd rather focus on other areas of mods, namely code. So, unless I feel that it's not getting done anytime soon or if I end up having the patience to try to model, I won't be contributing much in 3D. Also, I'm thinking of backing off of 2D graphics slightly to make more time for code.)
Mod Design (Since 1996)
Scenario Design (Since 1996)
Reference/Research (Since I was 2 or so j/k)
Text (since 1990-1991, I think)
XML (It's just like HTML, so there's nothing to it)
Python (I can learn any programming language in about a week, tops)
C++ (I've been programming for fun since 1991.)

Basically, I'm skilled in just about anything but sound and music.

2. What you are currently working on
Going to college. Finishing finals. Perhaps next week I'll try to memorize the SDK to finish up my guide and to start a new secret project.

3. Your to-do list
Attend college and study all night long :borg:. Sleep is for the weak.

4. Your preferred theme, if applicable (ie, fantasy)
I'll do almost anything, but I need to have a general picture of what you're looking for before I'll commit to anything (basically, you have to sell the idea to me. If I find it interesting, I might do it).

5. Whether you are open to requests, or when you will be
Not at the moment. I am fully capable of doing work at the moment, but I'm not planning on starting any new projects while in school. I'll be out of school about September.

6. Preferred method of communication (PM, email, etc)
Yep, PMing works. Just remember that I won't be looking at Civilization for a while, so don't expect my answers to always be exact, or expect me to get anything submitted while I'm in school.
 
Skills: Map Making, XML, Programming, C++
Current Projects: Belgariad maps & scenarios
To Do:
Themes: Various
Availability: Waiting for SDK
Communication: PM works best
 
1. Skills: mod/scenario design, planing, research, ideas, limited maps
2. Currently working on: California Civ Mod and Scenario project(see link in sig)
3. To-do list: make map, learn XML, California project preliminary planing
4. Preferred theme: California, other
5. Requests: possibly
6. Preferred method of communication: IM, PM, Forum, Email, Myspace, Teamspeak, Telegraph, Telephone, Mail, Stalking, Face-to-Face, ect. (look in my profile for info)
 
Skills:all kinds of graphics, 2d 3d, mapping, C++, XML, abit of python
Current project:working on "Sector 13" game (www.reactorinteractive.net)
To-Do:learn Directx, openGL
Theme:anime
Availability:feel free to request me, if i find a project interesting, i'll squeez my time
Communication:email or PM
 
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