At its most basic, it is CivFanatics vs AI. What changes over time is how decisions are made.
There are almost as many ways to approach a demogame as there are demogame players.
The latest game tried to emphasize two points -- role playing over game mechanics, and a pseudo-parlimentary style in which the election is between groups instead of being between individuals.
The balancing act is between having officials with power vs. the people having power. We have had setups from extremes where officials had almost total power within the predefined rules, all the way to the other extreme where officials had almost no power at all and nearly everything was polled.
The constant factor seems to be that it works well when the population is up, and falls apart quickly when the population drops. Go too far one way and one group loses interest, too far the other and a different group leaves.
There are almost as many ways to approach a demogame as there are demogame players.
The latest game tried to emphasize two points -- role playing over game mechanics, and a pseudo-parlimentary style in which the election is between groups instead of being between individuals.
The balancing act is between having officials with power vs. the people having power. We have had setups from extremes where officials had almost total power within the predefined rules, all the way to the other extreme where officials had almost no power at all and nearly everything was polled.
The constant factor seems to be that it works well when the population is up, and falls apart quickly when the population drops. Go too far one way and one group loses interest, too far the other and a different group leaves.