I liked civ4, I also liked civ5.
Pros of Civ4:
- Its city maintenance model is pretty good.
- Presence of Canals.
- Empires was empires.
- Have Slavery.
- Can plant forest!!!!!!!!
- Conscription. I miss conscription.
Cons of Civ4:
- Doomstacks.
- Suicidal Artillery.
- Roads/railroads in every single tile.
- Can conquer entire continent in a single turn if you have enough units thanks to railroads. (Pulled it off several times.) I consider it an brutal version of old Civ3's Right of Passage Rape. Just wait until railroads is up and you can do it.
I remember having obscene amount of doomstacks garrisoning my cities + watching the surrounding land + interior guards. Cities was usually on permanent production of units to achieve that. And then there was that good old hilarious conscription wave of mechanized infantry. Uh, actually i'm not really sure if civ4 had conscription or not, been too long for me.
I just found doomstack wars quite tiresome to be honest. Suicide your artillery onto the target, click onto the doomstack and forget until its done. Made wars very impersonal for me. I have never renamed a unit until Civ5 happened.
Pros of Civ5:
- City fights back!
- A single weakling barbarian warrior with 1 dude in it cannot raze a metropolis of few million in modern age anymore. Unless they was carrying nukes.
- Easy to become attached to a experienced unit, makes their deaths all more painful.
- Civ5 Gods n Kings Hiawatha has the honor of being the only AI that waged a successful naval battle that discouraged me from attempting to conquer him and called for a truce. (Hundreds of ships got sunk in process. Both sides. Took 3 or 4 hours.) Made me consider bringing nukes to the fight.
- No doomstacks. Carpet of doom made maneuvering quite important. Static front here, invade somewhere else to make your opponent feel the pain as the carpet of doom is tied or divided up for you to chew. Made wars more interesting and thoughtful instead of fire and forget.
- Artillery is not suicidal here.
- Made me explore XML.
- AI doesn't kiss your shoes. I like it when they try to fight and prevent you from achieving victory too easily. Opaque AI is very good. Subservient AI is boring. Super friends that has been friends with me since the dawn of time decide to fight me sometimes, and other times they are happy to watch me win peacefully because they decide they like me that much.
Cons of Civ5:
- Happiness system. My autocratic people is rioting in the streets because I just conquered evil Order civilization. They might be hippies in disguise. I suspect.
- I have used nukes as happiness bombs more than as a weapon of destruction. Explode the nukes in my cities and my civilization becomes happier and triggers a golden age!
- Happiness system forced me to learn xml and turn it off for gods n kings to bring back the extinct empires and have awesome wars.
- Disgusting 4 city empires being forced onto me.
- Cannot replant/grow forests.
- Cannot build canals.
- Lack of Sea fortresses.
- No Slavery.
- No Conscription.
- Culture AIs being stupid and not build military even when I threatened them with death after they almost dominated me in culture. So I invade and burn down their great works easily and save myself.
- Great empires is extinct.
Laziness of Firaxis Evidence:
- When you have rebels spawn. They are labeled as Barbarians instead of Rebels. Come on, its just a name change!
- Say, an Autocracy civilization has rebels spawn because of Order civilization dominating it in tourism? It should spawn Order rebels, not barbarians! I paid fifty dollars! At least finish the job!
- Cities is invincible to barbarians.
- Barbarians cannot conquer cities and raze them, or capture. They only pillage for fixed amount of gold, 200 something.
- The only time barbarians successful at pillaging a single city of mine, it was in Fall of Rome scenario where it spawns an army of barbarians at an city with no walls far away from my troops. lol That's it, barbarians has tried for years and years to pillage my cities, and that is their only single success in civ5. Clearly this needs rework.
Well, I think that's it.