CyberChrist
You caught my attention
Uhm ... Wiki entry on Sea Dogs ...Units like the made-up 'Seadog'
It is almost always a good idea to do a bare minimum of research to make sure you aren't just throwing "boomerangs" at people.

Uhm ... Wiki entry on Sea Dogs ...Units like the made-up 'Seadog'
Besides culture, expanding borders, city flipping, great people, and strategic/luxury resources being more than just yield-bonus tiles? Nope. Not a thing.![]()
You forgot national wonders! Incidentally, national wonders were one of my favorite tools for city specialization and I feel like V didn't handle them well at all.
Okay, so other than culture, expanding borders, city flipping, great people, and strategic/luxury resources being more than just yield-bonus tiles, national wonders, unique units, and civ traits, nothing from III was worth keeping around.
Why do I feel like I'm stuck in a Monty Python movie?
You forgot national wonders! Incidentally, national wonders were one of my favorite tools for city specialization and I feel like V didn't handle them well at all.
One quick question to the people that prefer Civ V over Civ IV: why it is a better game Civ V (not counting the graphics) I think that maybe the community is divided because we like different things. That will clear me why people defend Civ V when it is worst mechanically wise than Civ IV
I don't know that I would say that Civ V is better than Civ IV, but I probably like it about the same. An honestly, the main reason for that is the hex grid and 1 UPT combat.
1 UPT may not have been implemented particularly well, but it does make war a lot more interesting. War in Civ IV was merely a function of production (and also the random number generator... which surprisingly often had spearmen killing my tanks). It wasn't fun, at least not compared to the tactical combat in Civ V.
There are a lot of things I like more about Civ IV (governments, AI behavior, expansive empires, pace, etc.) but that single change means that I will never go back.
So... Heroes of Might and Magic?You could even add a 1UPT mini-game with a "zoomed-in" map as well.
So... Heroes of Might and Magic?![]()
Sounds like an interesting system, but at this point people are hell-bent on having 1upt. Civ V was massively popular and for many people it was their first Civ game... They'd view stacked warfare as a step backwards since it was present in the earlier games. No logical argument can sway them, and Firaxis will go where the money is and keep 1upt. It may be sad, but it's the truth...What about using a system like the CIV mod Realism Invictus did:
Stacking units gives a ''support'' bonus to other units in a stack:
e.g. If you have a melee unit in the stack, all* units get a 5% combat bonus.
If you have a ranged or recon unit in the stack, all* units get an extra free strike.
If you have a siege unit in the stack, all* units get a small bonus vs. cities.
(*Or at least, all units of certain types)
This encourages combined arms, as well as more interesting tactics. (E.g. you probably don't want to suicide your catapults, because it is more useful to get the vs. cities bonus for all the other units).
To balance this, there was a ''logistics'' system, where having more than x units in a stack gave them all a strength penalty (which may have increased with larger stacks - i can't remember). The value of x depended on technologies (and possibly on wonders/national wonders).
Personally I like the tactical combat in Civ 5, especially sieges. When you invade a city, you should have strong melee units up front, protecting the vulnerable catapults behind them as they fire away. This is how sieges happen in real life. But in Civ 4 you just throw your ranged units away in suicide attacks and the position of troops doesn't matter at all. I can live with stack combat, but, the suicide catapults always ruined the immersion for me. It just feels gamey and super unrealistic.One quick question to the people that prefer Civ V over Civ IV: why it is a better game Civ V (not counting the graphics)
well yeah, of course. this debate has been going for years and probably won't stop anytime soon.I think that maybe the community is divided because we like different things. That will clear me why people defend Civ V when it is worst mechanically wise than Civ IV
In Civ V, the city often one-shots your catapults behind the melee line with its great balls of fiery mega-death though...Personally I like the tactical combat in Civ 5, especially sieges. When you invade a city, you should have strong melee units up front, protecting the vulnerable catapults behind them as they fire away. This is how sieges happen in real life. But in Civ 4 you just throw your ranged units away in suicide attacks and the position of troops doesn't matter at all. I can live with stack combat, but, the suicide catapults always ruined the immersion for me. It just feels gamey and super unrealistic...
It was just a figure of speech; the first thing I do in any Civ game is disable all animations, so I don't even know what the city bombardment actually looks like.Great balls of fiery mega-death? Are you trying to take a medieval or later city with a catapult?