WildWeazel
Going Dutch
If you have a suggestion for modding Civ4, post it here.
Note that I am not asking for requests for specific themed mods, but general changes for the game as a whole.
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Current Suggestions:
-Billboard unit conversions
-Hide overlays under units
-Decrease unit sizes
-Real-world flags
-Enlarge wonders
-Civ/Culture-specific city graphics
-Increase wonder effects
-Alter civ attributes
-Enhance UUs
-Expand later ages
-Hide units fortified in city
-A few more buildings and units
-Edit Civil War model
-Expand Civics system
-Add new civs
-Expand/Tweak tech tree
-More city improvements
-More resources
-UUs for each era
-Attack w/o automatic war
-Edit border policies and effects
-Show all tech tree dependencies
-Make resources prereqs for techs
-Intermediate border policy
-Less tropical terrain
-Extend game past 2050
-Random but realistic natural disasters
-"Plug-and-Play" modpacks
-Civil wars/secessions
-Limited naval deployment
-New terrain types- swamp, glacier, etc
-Civ-specific air force and navy
-Building graphics dependent on era built
-nuclear bombs (before missiles)
-terror-related espionage missions
-change the way nukes work
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Billboard units- this could be a massive undertaking if people are interested. The idea of converting high-quality Civ3 Flics into 2-sided "paper doll" units for Civ4 has been discussed before. IMO it's a great way to make placeholder units for mods and scenarios. I'm not familiar enough with the type of 3D animations the game will require, to know how difficult this will actually be.
Hide or truncate tile overlays when a unit is on the tile- no windmills growing through tanks. (I caught that on one of the new IGN screenies)
Decrease unit size- I have a feeling it will be fairly easy to decrease the display size of all units on the map just through scripting. I don't want them scaled to the terrain, just down 25-30%
Civ flags- I've heard some complaints already. Changing them to real-world flags should be easy.
Wonder graphics- complaints that they are too small. Again, scaling shouldn't be a problem.
Note that I am not asking for requests for specific themed mods, but general changes for the game as a whole.
-----------------------------------------
Current Suggestions:
-Billboard unit conversions
-Hide overlays under units
-Decrease unit sizes
-Real-world flags
-Enlarge wonders
-Civ/Culture-specific city graphics
-Increase wonder effects
-Alter civ attributes
-Enhance UUs
-Expand later ages
-Hide units fortified in city
-A few more buildings and units
-Edit Civil War model
-Expand Civics system
-Add new civs
-Expand/Tweak tech tree
-More city improvements
-More resources
-UUs for each era
-Attack w/o automatic war
-Edit border policies and effects
-Show all tech tree dependencies
-Make resources prereqs for techs
-Intermediate border policy
-Less tropical terrain
-Extend game past 2050
-Random but realistic natural disasters
-"Plug-and-Play" modpacks
-Civil wars/secessions
-Limited naval deployment
-New terrain types- swamp, glacier, etc
-Civ-specific air force and navy
-Building graphics dependent on era built
-nuclear bombs (before missiles)
-terror-related espionage missions
-change the way nukes work
-----------------------------------------
Billboard units- this could be a massive undertaking if people are interested. The idea of converting high-quality Civ3 Flics into 2-sided "paper doll" units for Civ4 has been discussed before. IMO it's a great way to make placeholder units for mods and scenarios. I'm not familiar enough with the type of 3D animations the game will require, to know how difficult this will actually be.
Hide or truncate tile overlays when a unit is on the tile- no windmills growing through tanks. (I caught that on one of the new IGN screenies)
Decrease unit size- I have a feeling it will be fairly easy to decrease the display size of all units on the map just through scripting. I don't want them scaled to the terrain, just down 25-30%
Civ flags- I've heard some complaints already. Changing them to real-world flags should be easy.
Wonder graphics- complaints that they are too small. Again, scaling shouldn't be a problem.