jeremiahrounds
Prince
- Joined
- Nov 3, 2003
- Messages
- 404
Im really missing unit zone ZoC worse then in civ3 in civ4. It seems to scream zone of control with its simplified units and refinements.
For example. the 25% for defending across a river. Nice. However it misses something when you cant use a zone of control to block people from crossing. The enemy just plops over to the square next to you.
And now that units have no 3s. Zone of control emphasises a units mobility in a fun way. For example in that river example to movement speed 1 units with a long enough river and the attack unit could never get across the river without fighting against the 25% bonus. However if the attacking unit is speed 2 he can flank the defending unit to get across the river.
And why do they keep saying they want to get rid of stacks of doom without readding ZoC. One of the large contributing factors of stacks of doom is the fact that since you cant corral the enemy movement with ZoC there is less point to be spread out. Add ZoC back in and suddenly you want to send defenders along hills etc.
Anyway. I like the siege engine changes sort of civ1ish and some of the other ideas that seem civ1ish. However they lack something without civ1s ZoCs.
And also i never understood what the point was to no ZoC? Do people not like it? I found it to be interesting.
For example. the 25% for defending across a river. Nice. However it misses something when you cant use a zone of control to block people from crossing. The enemy just plops over to the square next to you.
And now that units have no 3s. Zone of control emphasises a units mobility in a fun way. For example in that river example to movement speed 1 units with a long enough river and the attack unit could never get across the river without fighting against the 25% bonus. However if the attacking unit is speed 2 he can flank the defending unit to get across the river.
And why do they keep saying they want to get rid of stacks of doom without readding ZoC. One of the large contributing factors of stacks of doom is the fact that since you cant corral the enemy movement with ZoC there is less point to be spread out. Add ZoC back in and suddenly you want to send defenders along hills etc.
Anyway. I like the siege engine changes sort of civ1ish and some of the other ideas that seem civ1ish. However they lack something without civ1s ZoCs.
And also i never understood what the point was to no ZoC? Do people not like it? I found it to be interesting.