Eli said:Quick question: Do savegames with 1.52 still work after the patch?
Tatran said:Nothing is said about the increased anarchy turns.
I find this rather unfun to notice that every civic change
costs the non-spiritual civs 2 turns of anarchy.This makes
this trait too powerful.
mrwhite89 said:How do I clear my cache?
Sorry for the dumb question, but I have absolutely no idea.
mrwhite89 said:How do I clear my cache?
Sorry for the dumb question, but I have absolutely no idea.
delete/remove/rename your installed custom mods (or entire customassets folder).Boris Badinov said:Arrrgh! Just upgraded from 1.52 to 1.61 and get three XML errors for #2 & 3 I'll only type the differences
#1 TAG:LEADER_MAO_ZEDONG in InfoClass was incorrect. Current XML file is: Civilizations/CIV4Civilizations.Infos.xml
#2 sames as above but: BUILDINGCLASS_FORBIDDEN_PALACE
#3" ": BUILDINGCLASS_THREEGORGESDAM
Already tried clearing the cachebut to no effect. v1.52 worked fine, any clues as what to do without having to do a clean install?
Watiggi said:Say you had a Modern Armour. The max strength is 40. Say it is 70% damaged, it's current strength will be 12 (70% damaged = 30% of it's max strength = 40 * 30% = 12).
Firepower - how much damage it deals - is calculated based on the strength of the unit. In 1.09, it was based on the current strength (in this case 12). In 1.52, it was based on max strength (in this case 40) and now, in 1.61, it is based on the average of the current strength and max strength, that is, it will be the middle of both extremes (in this case, current strength is 12, max strength is 40; average is 12+40/2 = average strength of 26). This adjusted strength (in this case 26) goes into calculating what amount of damage it will cause. So the strength used to calculate firepower in 1.09 is 12. In 1.52 it would be 40. And in 1.61, it is 26.
What this means is that when a damaged unit fights, it's firepower will be reduced also, but not to the extreme amount that it was in 1.09. In 1.09, weaker units had an advantage with whittling down strong units as the strong unit also had it's firepower reduced. Essentially a Modern Armour with a current strength of 2 was no better than a warrior. In 1.52 it became harder because the damaged stronger unit still "packed a punch". That is, the Modern Armour with a strength of 2 would still pack the punch of a unit with a strength of 40. Now in 1.61, it's the middle of both extremes. Essentially the strength used to calculate firepower drops less than 1.09, but still drops.
Worth noting also: The firepower is calculated at the begining of combat and isn't altered during combat (so when they are fighting, the firepower wont reduce after every failed round of combat).
Hope this clarifies it a bit....and I hope I got my maths right too!
Watiggi
Boris Badinov said:#1 TAG:LEADER_MAO_ZEDONG in InfoClass was incorrect. Current XML file is: Civilizations/CIV4Civilizations.Infos.xml
#2 sames as above but: BUILDINGCLASS_FORBIDDEN_PALACE
#3" ": BUILDINGCLASS_THREEGORGESDAM
You remember correctly. I guess they decided having 3 no upkeep civics made the Org trait too underpowered. Now there are only 2 (Nationalism and Pacifism)mentat_emre said:Slavery: Low Upkeep. If i remember correctly this was same before 1.51 patch. Now it comes back?
Watiggi said:I think Firaxis should by default say with each patch that if you have modified the game, reinstall before updating just to be sure.
It would at least remove the possibility of any problems being associated to modified game files.