Anyone know how to Mod Civ 4 to make the peaks passable, have a tile value (a hammer), be worked, and able to have cities built on them?
TerrainInfo.xml file in Assets folder.
Cheers, that is useful. That takes care of the #2 issue at least. Surprised it hasn't been done in a simple mod (as opposed to a 300MB download - maybe it has though).
I wonder how difficult it would be to implement a new technology like Engineering *and* (this would be the tough part I suspect) implement a new worker action to plant forests. I know the former is possible, probably even easy, but I don't know if the latter is even possible.
As for global warming, there has to be at least a half dozen mods that turn that off.
Here's one I just stumbled across, and know I've come across at least 2 others but mod searching doesn't seem to work so well (not for me anyway). So why keep griping about it? Unless it's some sort of political, environmental or whatever "-istic" viewpoint that surely has little to do with the game. In another forum, the mods would've split that discussion to a different topic long ago but... whatever

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Maybe a reason I've rarely seen global warming is that I rarely (pretty much never) build coal plants, and beeline straight for the "green" techs and improvements as soon as they're available. But that's more because I hate the nuisance of cleaning up pollution than the comparatively minor nuisance of GW.
But late game is where it hurts the most with lag. It takes 2-3 minutes to finish the last 10 turns of a space win. Sometimes I just don't bother with modern warfare and play peacefully because it's too damned tedious to get the conquest win or w/e.
And this is just normal maps; I stopped playing Earth18 because that would be worse.
This stuff should not happen on normal maps...
Anyhow, it's pretty much confirmed that the game has a memory leak. So curse the programmers for not testing anything, and restart the program. :S
Yes, it gets worse as turns progress. Which stands to reason as there are more units etc. the further along you get. Civ3 did the same but not to the point of a minute or more to load even a large-map game, not that I recall anyway (and I run strictly standard maps in Civ4). A good debugger program should be able to pinpoint memory leaks - surprised someone hadn't fixed that if it's true. (Also, I usually play with *nothing* else running in the background, as someone suggested might be the issue several pages ago.) I suppose there is probably nothing that can be done about this issue (#1) except get a supermachine. Or go back to Civ3

. By now, there's probably scores of mods that put the cool features of Civ4 into Civ3 (and leave the uncool ones out).
My biggest problem with Civ 4, besides the technical ones, is tech trading.
I almost always play with tech trading off. This is actually an improvement over Civ3, because you couldn't do that there (or I don't recall being able to anyway). I think tech trading is stupid, and fairly unrealistic, certainly for advanced technologies. *Maybe* pottery, agriculture and the like, but even spreading such simple technologies can take thousands of years, not a single turn. Plus the AI has some algorithm where they always get the best techs at the best prices from each other before you even get a chance to trade for your benefit. So it makes more sense to research everything yourself. No problem trading pigs for sugar (or whatever) - that's completely reasonable, and a little less cutthroat than Civ3, where civs would often refuse to trade such simple commodities even though the trade would benefit them as much as you.
I think my biggest pet peeve in civ is myself. I forget stuff all the time. "Oops, forgot to mine that iron" or "oops, forgot to switch that build to scoop up overflow hammers" or "oops, forgot to check the tech trade screen"... every... fricken... game.
Heh, same here. They should have an advisor that actually *helps* you for a change, not give stupid advice like "Sire, this city is a great centre of learning! You should switch from building a settler to a monastery!" On the other hand, I might actually listen to someone who said, "Sire, this plot contains iron and would be much more productive if we built a mine here!" What do I pay these people for, anyway?
