Knightfall
Warlord
With Gathering Storm announced last month, I think it's safe to say that Civ6 is probably nearing the end of its development life cycle, if we assume that Firaxis will be following its standard "two expansion" rule. With that in mind, I was wondering what everyone thinks the series should do going forward: what new features worked and should be kept, which ones should be removed, and which ones should come back from older Civ games? For example, here are my thoughts:
Features to Keep:
Update: I got Rise and Fall for Christmas about a week ago, so I should have a chance to dig into it's unique features now.
Features to Keep:
- Districts - Made city specialization easier, forced players to spread out, made raiding more viable as a military tactic.
- Eurekas - More natural progression of technological development as opposed to always "beelining" certain techs.
- New Government System - Government and social policies are something that you can alter and fine-tune over time, rather than just being a list of bonuses to pick from.
- Hidden Diplomatic Agendas - These usually just become frustrating for the player to deal with, and make the AI seem arbitrary and irrational.
- Too Many Oddball Leaders/Civs - While I definitely think that it's good for the developers to include a diverse set of civilizations beyond the "old favorites" some of them (like the Macedonians or Cree) seem to be kind of random, as if they were inserted simply because they hadn't appeared in a Civ game before.
- More Units: Bringing back more unites from older games (such as the Longswordsman from Civ5, for example) would reduce the jarring effect of, say, having to keep Knights around until the Modern age because they upgrade directly into Tanks.
Update: I got Rise and Fall for Christmas about a week ago, so I should have a chance to dig into it's unique features now.
Last edited: