Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
None of these are arguments against having automation though. Those are arguments for why one shouldn't use it - and yeah, I agree. But automation is not about "perfection", it's about "I don't want to have to deal with this". At the point where I would use automated workers I would literally not care about any of these "problems". I would just build a worker every now and then, and when the game tells me it has used up its charges I would consider building a new one.Even if there was automation, you would still need to keep an eye on those things because of the worker charges. You built one and automated it and soon it would be used up so you had to manually build another to leave it automated. And it also would be a problem when you want to build the improvements that aren't done automatically (like forts) just to find the builder you had kept around was used up a while ago.
Then with the districts system, how are the automated workers supposed to know where to not built improvements because you're planning to build a district / wonder there soon and building an improvement there now would be basically a waste of a builder charge? It wouldn't be much of an automation if you had to fill it up with inputs like marking tiles they shouldn't work on and so on.
Just like automated workers currently don't do a good job at placing the right improvements at good locations and instead just run all over the place. During the later stages of the game I still use them, because I don't care about efficiency of a few +1 Food Tiles here and there.
The new alternative is now simply leaving the tiles empty.