[citation needed]Come on we all know the real reason why they scale down this game is to make console gameplay possible.... They are abandoning PC crowd.
[citation needed]Come on we all know the real reason why they scale down this game is to make console gameplay possible.... They are abandoning PC crowd.
Not to say it's the perfect solution but I'm hoping it feels similar to how unit maintenance cost is a limiter at the start of the game. Once I got my economy going didn't really have to worry about money very often.I agree with the above points that this entry does seem to be focused on smaller civilizations more akin to Civ 5. The settlement limit reinforces this idea. Yes you can exceed it, but at the cost of losing out on celebrations due to lack of happiness? Is that realistic to do?
I greatly admire your genetically enhanced tact.[citation needed]
Art is subjective so it's logical some percentage of people will think it's ugly. When I see AI generated art I want it thrown back into the pit of hell from whence it came.
Sure, compared to Civ 6 it is fair to assume, that micro management will probably be less of an issue. However, there will still be a lot of (unnecessary) Micro Management: E.G. satisfy the various agendas, Civ 7's religion mechanics, manually having to steer the Treasury Fleets and switching policy cards instead of having real governments like we had in Civ 4 or Civ 5. I therefore think, micro management will still be an issue which will bother players quiet a bit in this game.This criticism puzzles me. Civ7 literally eliminates most of the micro in previous civ games. No more builder/worker micro. No more micro of needing specific strategic resources for units. No more 1upt micro. No more diplomatic trade deals micro.
Well, at least for me, having to build a galley just to fulfil Harald's agenda or having to switch policy cards to generate x amount of yield for a certain item, is not really a "meaningful decision", either.They didn't really say they would reduce the amount of micro-management, but that the things you would have to micro-manage would be more meaningful decisions.
Come on we all know the real reason why they scale down this game is to make console gameplay possible.... They are abandoning PC crowd.
I have to ask, genuinely, have you seen any footage at all that wasn't from the Switch trailer?a mobile game aesthetic's.
You don't really have to satisfy your opponents agenda, or build your strategy around them. It is just an internal mechanism for making AI leaders play to their advantage. Harald is more likely to attack you if you have small navy. You will have big navy or not according to your plans. What I hope this time is that AI leaders will take advantage of their bonus. In your example, the problem is when Harald don't build a navy himself.Well, at least for me, having to build a galley just to fulfil Harald's agenda or having to switch policy cards to generate x amount of yield for a certain item, is not really a "meaningful decision", either.
Sure, but the game encourages you, to build stuff (in this case a galley) which you might not have any use for at all, just to have a better relationship with another leader. This is a very gamey adaption of real world diplomacy, and doesn't count as a "meaningful decision", in my point of view.You don't really have to satisfy your opponents agenda, or build your strategy around them. It is just an internal mechanism for making AI leaders play to their advantage. Harald is more likely to attack you if you have small navy. You will have big navy or not according to your plans. What I hope this time is that AI leaders will take advantage of their bonus. In your example, the problem is when Harald don't build a navy himself.
You’re referring to Civ 6, not Civ 7.Sure, but the game encourages you, to build stuff (in this case a galley) which you might not have any use for at all, just to have a better relationship with another leader. This is a very gamey adaption of real world diplomacy, and doesn't count as a "meaningful decision", in my point of view.
Not that I have a desire to will it into existance, but that sentence is missing a "not yet".You’re referring to Civ 6, not Civ 7.
We will see!You’re referring to Civ 6, not Civ 7.
Maybe not that big, but certainly in the wrong direction!I think the most revolutionary civ game was 5. We got hexagons, 1UPT, road maintenance and tall gameplay support in a single step (not to mention a lot of other new concepts). Compared to this, Civ6 to Civ7 transition doesn't look that big.
I do.Besides, does anyone expect the Civ series to reach 100 or something?
I don't agree here. The idea is pretty good.Maybe not that big, but certainly in the wrong direction!![]()