SnowKomodo
Deity
I'm with you. As a builder primarily, I find it very appealing and I love the immersive vibes of the sprawlI absolutely love how the map and how cities look. The sprawl looks great and makes the word feel alive.
I'm with you. As a builder primarily, I find it very appealing and I love the immersive vibes of the sprawlI absolutely love how the map and how cities look. The sprawl looks great and makes the word feel alive.
I respectfully disagree with you there, I think civ switching alone is a much more massive change than even 1upt and hexagons combined. Then add onto that the removal of builders, the new commander system, the City/town split, and decoupled leaders, and you end up with the biggest changes we've ever had in a single entry.I think the most revolutionary civ game was 5. We got hexagons, 1UPT, road maintenance and tall gameplay support in a single step (not to mention a lot of other new concepts). Compared to this, Civ6 to Civ7 transition doesn't look that big.
Nothing can be perfectly scaled in these games. But as someone who has played this series for decades, the Civ 7 map and city setup looks by far the best to me. They did a great jobSprawl alone can harm the feel of the game, though. If one city can take over large parts of the map, it means that you either need massive maps for regions (eg
This looks really big on paper, but when I look at actual play in streams, it feels very close to previous civ game experience.I respectfully disagree with you there, I think civ switching alone is a much more massive change than even 1upt and hexagons combined. Then add onto that the removal of builders, the new commander system, the City/town split, and decoupled leaders, and you end up with the biggest changes we've ever had in a single entry.
I think it’s nice that they shake things up a bit. Their 1/3 same, 1/3 new, 1/3 improved approach is a good one in my view.Maybe not that big, but certainly in the wrong direction!![]()
Agree wrt Antiquity and Exploration, but the few Modern Age screenshots we’ve seen have been very cluttered urban sprawl so I’m still nervous. I’ll probably change city spacing to 4 and increase map size if it’s too bad - I preferred playing Civ 6 that way also.This looks really big on paper, but when I look at actual play in streams, it feels very close to previous civ game experience.
I mean, if we're talking realism, controlled land being increasingly split between huge urban blobs and rural areas for farms and mines as the Modern Age progresses makes sense.Agree wrt Antiquity and Exploration, but the few Modern Age screenshots we’ve seen have been very cluttered urban sprawl so I’m still nervous.
I'm pretty sure this is a mechanic, with certain buildings having the "warehouse" tag and improving certain tile improvements, like granaries and farms.It would be nice if some buildings either made rural tiles more effective, or even made basic tiles more effective. Like if a sawmill made all unimproved forest tiles in the city worth +2 production. Or a theatre added +2 culture to districts but +2 gold to unimproved tiles. This way it would benefit the player to leave some tiles unimproved based on the type of specialization you chose for that city. Then you could make the buildings make it worth preserving natural beauty in different ways OR you could have certain specializations like commerce require less natural beauty.
I hope that's the case but this is way beyond that. Even the rural districts read as very urban to me so there is little sense of "between"..I mean, if we're talking realism, controlled land being increasingly split between huge urban blobs and rural areas for farms and mines as the Modern Age progresses makes sense.
If I'm being honest, this looks right to me. A cluster of developed settlements that I've been working on for Ages should take up a lot of space, and those beautiful buildings won't make me suffer for it. I like building cities, I like looking at the cities I've built, and I REALLY like this.I hope that's the case but this is way beyond that. Even the rural districts read as very urban to me so there is little sense of "between"..
The gfx look very nice.I hope that's the case but this is way beyond that. Even the rural districts read as very urban to me so there is little sense of "between"..
I hope the new Urban Towns will help with the city sprawl, but cities covering the entire map - as they ended up doing in Civ6 as well - is definitely a major concern of mine. I had hoped to see a different system, where each city had a much larger workable radius - like 6-10 hexes - and you could place satellite rural towns (think City Lights mod) in the outer rings to bring in resources and urban districts in the inner rings only.Agree wrt Antiquity and Exploration, but the few Modern Age screenshots we’ve seen have been very cluttered urban sprawl so I’m still nervous. I’ll probably change city spacing to 4 and increase map size if it’s too bad - I preferred playing Civ 6 that way also.