I'm not a war-oriented player. If a single battle takes more than 30 seconds of my attention, it's taking too much of my attention, and HK penalizes auto-resolving battles. I'm also not overly fond of bringing a tactical emphasis into a game that should be focused on the strategic level. So this is a personal preference thing; I can see how the combat system might appeal to those more interested in that portion of the game than I am.
I saw that! As someone who dearly loves Amplitude's earlier work but was disappointed in HK, that announcement made me very happy! They explicitly mentioned returning to the Endless universe, too. I suppose Endless Legends is next up for a sequel, but their recent attention to Endless Space 2 (new patches, a novel) make me selfishly hope for Endless Space 3.
That makes sense and is a perfectly valid reason to dislike the combat system. It is a bit borderline when tacked on to a dense strategic layer and battles definitely take way longer than that.
Yes, I'm curious. Let's see. EL2 seems like an obvious candidate indeed.