civaddiction
Chieftain
- Joined
- Dec 30, 2014
- Messages
- 96


This mod is no longer active! Thanks everyone for your support.
There is a new effort at making a flawless multiplayer modpack over at Community Patch. I've tried it out and its amazingly stable compared to previous efforts
Please give it a try by following this link.
CivAddictions Multiplayer Modpack
MPMPM Thread (how to make a modpack an other modpacks) here.
Great review of the modpack by Cody Gough of Unqualified Gamers here.
News regarding the latest version (v2): I went back to the drawing board on this one. Community Patch has been replaced by Whoward's Various Mod Components DLL, which has proven to be far more multiplayer stable. Great Diplomats have also been restored to CSD. The vast majority of previous bugs have been squashed.
Give it a try and see what you think.
Solutions to Common Problems - Double Check Your Setup
You must have the latest version of Civ 5 BNW and all retail DLC (including Denmark and Polynesia DLC). Be sure you are up to date.
This modpack is compatible with ENGLISH only. Attempting to play the game in any other language than English will result in incorrect text throughout the game and possibly game breaking CTDs.
Do not use with EUI - delete the relevant folder if you have it
Make sure all players are using the same exact modpack version, and that no other mods are being used in conjunction with this modpack.
Every Player must clear their game cache before installing - See Installation section for directions.
Follow all instructions in the Installation section below.
While this should be a rare occurence, if a Close to Desktop (CTD) does occur during a multiplayer game, the best practice to recover the game without getting desyncs every turn is to do the following:
Have all players exit the game.
Have the host reload a save or autosave that occurred at least one turn before the CTD occurred (later saves can be corrupted).
Have all players rejoin the game and continue playing! (In my test game, this correctly restored the sync between each players' random number generator)
Introduction:
Welcome! As a long time player of Civ IV, I have carefully selected mods I felt would bring Civ V closer to the depth of gameplay that Civ IV had. This modpack will greatly enhance your Civ V experience.
I would like to thank Serp for identifying which mods will work in a MPMPM Modpack. I heavily borrowed the choices he made in his modpack and I have included some of the edited mods from his modpack. I have also shameless copied his mod descriptions

Update Log:
Small Patch for v2.0 - Fixes city state popups for CSD when you're at war with a civ that has city state allies - Removed the ijerk variable from CityStateHelper.lua - To install, simply replace the file in MP_MODSPACK\Mods\City-State Diplomacy Mod (CSD) for Brave New World (v 27)\Assets\UI\InGame with this file
v2.0 - Replaced CP with Whoward's DLL (v67), restored Great Diplomats to CSD (v27), added and modified the MP popup fixer (v2) (thanks Lynnes) and added the new Liberty Finisher in policy_buildings.xml of UPB, added AI - Smart (v2), Religion - Fixed Prophets (v2), and Global - Archaeologist Dig Sites (v 2), re-merged LUA for CSD, C4DF, and HP, updated Fortress Borders - Outposts (v6), removed JFD's Cultural Diversity and Civ Names by Policies
Small Patch for v1.71 - Fix for Shoshone Pathfinder - Native Tongue Promotion changed to Survivalism I; Fix for Bombardment - Range is now correctly calculated for all ranged units.
v1.71 - Removed all great person modifiers from Diplomacy buildings and Civil Servants. This should correct GP spamming once and for all.
v1.7 - Updated to the latest CP (8-20), Removed all of Kesler's JFD Civ Pack, heavily modified CSD by removing the Great Diplomat and replacing it with a non-Great Person alternative (to fix GP spamming), updated Subs Immune Under Ice (v 3), Removed the Goody Hut Picker promotion from the Shoshone Pathfinder.
v1.6 - Updated to latest CP (8-8), removed ExCE and any changes made to other mods for ExCE. Added Kesler's JFD Civs Pack with the exception of The Kingdom of Sardinia-Piedmont and the Holy Roman Empire (these two civs were not Civ IV Leader Trait compatible). This version still has the GD spam issue - I'm working on it
v1.5 - Updated to latest CP (7-1), removed mention of Colonies in Exploration Policy Opener, added Units - Starting Scout (v 1), Added Thal´s FlagPromotions-CPP Vers 1.05 serp (Got it working woohoo!), changed the tech prereq for the Great Scout from Trapping to Agriculture to fix the spawning of the starting scout (ExCE), and attempted to fix generic diplomacy text from C4DF by adding the text to the NewText.xml in CP.
Small Fix for CSD (for v 1.4.2)
In CSD, there was an error in CityStateStatusHelper.lua in which the iJerk variable was not declared and caused UI errors when at war with major civilizations that had city-state allies. I uploaded a fixed version of this lua file.
v1.4.2 - Updated to latest CP (6-27), fixed vassalage effects in TopPanel and restored vassalage descriptions in the Civilopedia, added fixes to diplomatic texts from CP, and adjusted vassalage maintenance cost percentage 50->35 and culture from vassals percentage 33->20 (C4DF). Fixed Maritime Infrastructure policy so it doesn't claim a free harbor in every colony city (colonies are disabled in ExCE).
v1.4.1 - Small update to latest CP (6-21)
v1.4 - Updated to latest CP (6-18), CSD (v27), CNbP (v8 6-3), Serp's Mod (v16), and Fortress Borders - Vorposten (v4). Added JFD's Exploration Continued Expanded (v6) and Music Changer (v2). General modding and bugfixing.
Specific Coding Changes
Bugfixed Dynamic Culture Overview lua. Bugfixed and merged ExCE overlapping lua with previous mods. Added ExCE and HP changes to Policy tree descriptions. Edited location of the Music Changer Button. Disabled the scout specific Mountain Crossing Promo (since ExCE has the Intrepid Explorer Promo), made Steam Power a requirement for the normal Mountain Crossing Promo, and shifted the tech requirement from Navigation to Steam Power for Ice Breaking in the mod Promotions - Terrain Crossing
v1.3 - Edited an xml in CSD to prevent Great Diplomat spawning, added JFD's Cultural Diversity, and updated Serp's Mods to his latest pack (v15). Modded Convenient Start (v2) so starting movement is 6 and added Extra Sight +2 Promo.
v1.2 - Incorporated the Vorposten bugfix, added Serp's Barbarian Immersion and Improvement Upgrades with a coding fix for the runtime errors, and updated to CP (5-13)
v1.1 - Switched to Serp's modded Speedy Settler and a modded C4LT with less drastic bonuses, updated to CNbP (v 8) and CP (5-9), edited xml in CNbP for spelling and grammar, and modified lua in the Reforestation, H&P, and CNbP mods to reduce/eliminate desyncs (math.random -> Game.Rand)
v1 - Now includes Health and Plague, Civ IV Leader Traits, More Pantheons Addon, Serp's modified versions of mods, the latest CP (5-2), and a few extra changes.
Download:
Small patch for v 2.0 (37 KB) <- Must already have v2.0 - Fixes the CityStateStatusHelper.lua in CSD - Replace the file in MP_MODSPACK\Mods\City-State Diplomacy Mod (CSD) for Brave New World (v 27)\Assets\UI\InGame with this file
v 2.0 (75.9 MB)
IMPORTANT: v 1.71 to v 1.4.1 (Cultural Diversity has been removed in later versions)
These modpack versions are not packaged with 'JFD's Cultural Diversity Soundtrack' as this folder alone is 1.63GB. However, in order for these modpack versions to work, you must install it to the MP_MODPACK/Mods folder manually. You can download the soundtrack mod from the following link or just copy from an older version of the modpack.
Small Patch for v 1.71 (401 KB) <- Must have v 1.71 already installed
v 1.71 (170.4 MB) <- Be sure to add Cultural Diversity Soundtrack back in
v 1.7 (170.4 MB) <- Be sure to add Cultural Diversity Soundtrack back in
v 1.6 (738.9 MB) <- Be sure to add Cultural Diversity Soundtrack back in
v 1.5 (180.7 MB) <- Be sure to add Cultural Diversity Soundtrack back in
Small Fix for CSD (for v 1.4.2)
Download and overwrite the CityStateStatusHelper.lua file in the DLC\MP_MODSPACK\Mods\City-State Diplomacy Mod (CSD) for Brave New World (v 27)\Assets\UI\InGame folder with this file.
v 1.4.2 (178.2 MB) <- Be sure to add Cultural Diversity Soundtrack back in
v 1.4.1 (178.2 MB) <- Be sure to add Cultural Diversity Soundtrack back in
v 1.4 (full version - 1.77 GB)
v 1.4 (compact version - 178.2 MB)
Note: This file is a lot smaller than the full version as I removed JFD's Cultural Diversity (Soundtrack) folder to conserve space. If you've already downloaded a previous version of the modpack in the past, just copy the soundtrack folder from the previous modpack, download and install this file, and move that folder back into the MODS folder of the new modpack. You could download the soundtrack folder from here. Just be sure to copy that folder back into the MODPACK/MODS folder before playing the game.
v 1.3 (older)
Installation:
Recommended: Clear your cache by deleting the My Games\Sid Meier's Civilization 5\cache folder.
Unpack the zip file with 7zip and copy-paste the result into Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC (be sure that any pre-existing MP_MODSPACK folder is removed prior to this step)
JFD's Cultural Diversity has been removed from the Modpack
It is not recommend that you attempt to run additional mods through the 'Mods' in-game menu option. This could potentially conflict with the modpack. Simply play from the 'Single Player' or 'Multiplayer' menu options.
If playing Multiplayer, only 'Internet' protocol seems to be working, even if Local Network is selected.
Please Note:
Only one modpack can be active at one. All mods from this modpack will be active in every game until you uninstall it.
To uninstall the modpack, simply remove the MP_MODPACK folder from DLC and clear your cache.
How I did it (aside from the usual MPMPM procedure):
Coding Changes
There were a number of lua files that overlapped, particularly with
Merging up to H&P was relatively easy, I simply compared the lua files from H&P to the others in Notepad++ and added the missing code to the H&P lua files. The files were ~90% similar already and the code that was added by each mod maker was already commented as such.
Exploration Continued Expanded has been removed from the Modpack.
In Civ Names by Policies, I corrected a number of spelling and grammatical mistakes in the parts.xml and titles.xml files.
Civ Names by Policies has been removed from the Modpack
For CSD, I removed the CvGameCore_Expansion2.dll from its mod folder and any mention of it in its .modinfo file. I added the Diplomacy - City States (v4) mod to enable CSD features from Whoward's DLL.
I merged the CSD, Barbarian Immersion, Free Warrior, H&P, Unique Policy Buildings,
In the plague_main.lua of H&P
(This was corrected in Serp's Modpack) In the Barbarian Immersion mod, I fixed lines 514-517 in saveutils.lua from \[ and \] were to just [ and ] and overrode the saveutils.lua in the Improvement Upgrades mod with this one. This enabled both mods to be functional if you were using LuaJIT.
In Dynamic Cultural Overview, I altered the CultureOverview.lua according to this post.
In Music Changer, I shifted the button, via an xml edit, over to the left to make room for multiplayer chat. I followed the instructions in the mod's Steam page.
Community Patch has been removed from the Modpack
In order to get Thal's FlagPromotion to work, I renamed the mod folder, modinfo file, and title in the modinfo file to FlagPromotions (and loaded the mod last). This seems to have fixed the problem (it could also have been something else that I'm unaware of...go figure)
Some of the mods have also been modified by Serp for balance and bugfixing. I further modded a few of Serp's mods to my preferences (Convenient Start and Promotions - Terrain Crossing)
Modpack Creation
Started fresh by deleting the cache
Placed all mods in the mod folder
Deleted the CvGameCore_Expansion2.dll from CSD and all mention of it in its .modinfo file
Temporarily removed the CvGameCore_Expansion2.dll from Whoward's DLL
Temporarily removed the line in the Whoward's DLL modinfo file referencing CvGameCore_Expansion2.dll
Loaded Mods in the following order:
Multiplayer Mods Workaround, Whoward's DLL, C4LT, all other mods in alphabetical order,
(Order for the named mods is necessary to ensure the correct lua files are chosen)
Started game. Firetuner crashes, but you can restart it no problem.
Ran CreateMP() in firetuner, upon successful completion shut down game.
Re-Added the CP CvGameCore_Expansion2.dll back to the MODPACK folder and the Whoward's DLL folder
Re-Added the line in the Whowards DLL modinfo file referencing CvGameCore_Expansion2.dll
Ensured all mods were present in the MODPACK
Twelve Mods: (FlagPromotions, Improvement Airbases, Improvement Upgrades, More Luxuries, Policy - Free Warrior, Promotions - AntiAir Specialisations, Promotions - Extra Cargo, Promotions - Terrain Crossing, Reforestation, Strategic Buildings Pack, UI - Destination, and Units - Prospectors) had to be manually added from the MODS folder to the MP_MODSPACK/Mods folder
Bugs and other issues encountered: (Please feel free to offer any ideas on fixes for the following problems)
Fixed
Fixed
Icons for the third units in cities and second units in forts are sometimes hidden behind the top unit, and the top unit must be moved in order to access the underlying unit.
-> So simply don't use it in Multiplayer (via Serp)
Fixed - Recall function removed from the UI - Trade Routes Enhancements mod
According to some reports, playing the game in any other language than English will result in incorrect text throughout the game and possibly game breaking CTDs. I do not recommend playing this mod in any other language than English
Fixed by removing JFD's Cultural Diversity from the Modpack
Fixed by MP Popup Fixer - Removed free choice and set Great Person to Great Engineer
Removed mods that did not work properly or broke the modpack:
Promotions - Ancient Ruins Choice: Causes desyncs in multiplayer games the next turn after a choice was made.
UI - City Expansion (v 14) Serp v2: Cities require manual tile choice every expansion, even if the Borders Management Building is not built. This can get tedious
JFD's Exploration Continued Expanded: Broke multiplayer
Kesler's JFD Civ Pack: Some civs cause desyncs due to use of popups in multiplayer, could have caused CTDs.
Community Patch: Multiple desyncs every turn in the net_message_debug.log that led to CTDs and desyncs during multiplayer matches. Replaced with Whowards DLL
Civ Names by Policy: XML errors in the XML.log - TXT_KEYS were not properly named. Civ names ended up getting tediously long
Cultural Diversity and Soundtrack: Would spawn units and promotions for certain civs upon game reload, soundtrack would glitch and not work.
Please feel free to test and improve.
See the 2nd and 3rd posts for Mod specifics