CivAssist II

CivAssist II 30-Oct-2016

Oh ok, BTW.

A bug problem I've been having with the program. I reported this before I think with a old version. (different message or something though) Nothing ever came of it. I guess you couldn't reproduce the problem with one of my saves. But I don't think its save related. It happens with most all of my games.

First of all the text "new report" doesn't quite fit. The top and bottom is shaved off. No biggy, its still readable. Anyways sometimes when I hit new report I get this message.


Spoiler :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at f9.u()
at a8.a(dd A_0)
at ht.b(dd A_0)
at dj.a()
at dj.c(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///e:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CivAssist
Assembly Version: 2.0.2152.36085
Win32 Version: 2.0.2152.36085
CodeBase: file:///E:/Games/Civilization%20III/CivAssist%20II/CivAssist.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///e:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///e:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///e:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


Also, every turn not every alert shows, (many buy and sell reports wont show for example) Unless I hit new report. This basically means I find myself hitting new report many a turn and more often then not having to click away a debug error window when I do.

I don't know if this is at all connected with the fact that I sometimes get a error when trying to save (any game) and sometimes have to try a number of times to get past the error.

P.S. Yes windows XP pro is on E: drive.
 

Attachments

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Smokey_Monkey said:
What does 'city is running on deficit' mean?
It means that the maintenance costs for that city exceed the amount of gold it is generating.

This usually applies to cities far from your capital that you have built culture in to expand their borders. In such cities its usually better to build temples and cathedrals before libraries.

You will also see it in nearly all your cities when you set the science slider to 100%.
 
Hi

This keeps telling me i need net framework 1.14

but i have 2.0

does anyone know how i rollback?.

Cheers
 
Any way to determine ones OCN via civassist? If not, could civassist get this feature?

Also it would be nice if we could check a box in economy to see how a WLTK might change corruption in a city.

Ainwood, no idea on that bug I spoke of earlier in the thread? You totally ignored my post :(
 
TruePurple said:
Ainwood, no idea on that bug I spoke of earlier in the thread? You totally ignored my post :(
Sorry - I thought this was something we fixed in a previous release.

If you're having save problems, that might be the cause. CivAssist compares subsequent saves to the previous one - so a save on the same turn will erase any info about the previus turn.
 
TruePurple said:
Any way to determine ones OCN via civassist? If not, could civassist get this feature?

Also it would be nice if we could check a box in economy to see how a WLTK might change corruption in a city.

(

Scroll down the forum till you find the OCN calc. I have not tried it, but one is here.
 
ainwood said:
Sorry - I thought this was something we fixed in a previous release.

If you're having save problems, that might be the cause. CivAssist compares subsequent saves to the previous one - so a save on the same turn will erase any info about the previus turn.

I'm sorry but I don't follow. What does that have to do with having to refresh the alerts each turn to get all of them and getting an error message each time I do?
 
TruePurple said:
I'm sorry but I don't follow. What does that have to do with having to refresh the alerts each turn to get all of them and getting an error message each time I do?
Maybe I'm not understanding your problem properly.

My guess is that those 'new' techs for trade etc are not actually new techs at all - you only get an alert the first turn that you can trade technologies. Somehow, your second ('after') report is treating the save as a brand-new save - its the list of alerts you'd get if you loaded a save file from scratch - not the list you'd get if you were just getting an update from the previous turn.

As for the error - I'll try and track that down. Could you please repeat it in the latest version, and use the "send e-mail" function?
 
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at f9.u()
   at a8.a(dd A_0)
   at ht.b(dd A_0)
   at dj.a()
   at dj.c(Object A_0, EventArgs A_1)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///e:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CivAssist
    Assembly Version: 2.0.2153.0
    Win32 Version: 2.0.2153.0
    CodeBase: file:///E:/Games/Civilization%20III/CivAssist%20II/CivAssist.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///e:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///e:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///e:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///e:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
Send email function? How? Anyways I don't use any email programs like outlook. I access my email directly through my browser. So I'm not sure that will work.

You only get an alert the first time you can trade lux etc?
 
Hi Ainwood,

in case you are still maintaining this program (please do. :) ), I have found a bug (version 2.0.2153). The shield forest feature doesn't work well in Vanilla/PtW: every tile that can have a forest (grass, tundra, plains) is claimed to have 10 shields available. I am certain we chopped some forests in this Vanilla save. I can upload a PtW example as well, if you need it. Btw, it works fine in C3C.

Thanks for any help,
zyxy
 
I too have seen the same problem as zyxy in Vanilla, it shows that 10 shields are available from tiles that have already been chopped. It works correctly in C3C and as I switch between the 2 it took me a long time to realise that it worked in one, but not the other. Team tao SGOTM9 illustrates this problem.
 
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