CivAssist II

CivAssist II 30-Oct-2016

I am unable to get this to work. First I downloaded it and tried to turn it on right away (I was all exicted! it looks SWEET!)

Then I got this error:

Application has generated an exception that could not be handled.

Process id=0x14cc (5324), Thread id=0x162c (5676).

Click OK to terminate the application.
Click CANCEL to debug the application
"but wait! methinks I must install the .NET framework handily offered in a link upon this page"

"... dang... same error. perhaps I must install the program again, now that I have this lovely framework!"

"... [bleep].... [BLEEP] [BLEEP] mother[BLEEPER]!"

Thankfully, the AlpacaInfo.com commercial came on before I could find my sledgehammer, and I was instantly pacified by the wonderous calming powers of the Alpaca. Thank you, Alpaca!

So now I turn my fate over to you, oh lord creator of this program! What is going on?


... having spent some time on this, I decided to post it anyway... despite the fact that I decided that the problem is likely that I have a nocd crack in place (too lazy to switch cds and I do so like my music ;p). I have a feeling that if I just do the legit thing the utility will function correctly.

Am I right?
 
The utility itself does not load. it wont turn on period. not at all. and im having trouble finding my c3c disc... rrrrr
 
Aeon221 said:
despite the fact that I decided that the problem is likely that I have a nocd crack in place (too lazy to switch cds and I do so like my music ;p). I have a feeling that if I just do the legit thing the utility will function correctly.

Am I right?

Nope, that's not it.
 
Thank you again for creating this utility.

I seem to have found a small bug in the utility. A forge costs 60 shields in my mod while the production tab of civassist shows that is costs 30 shields. Also the world map seems to think a forge costs 30 shields. I think it has to do with the fact that the forge is labelled as an industrious building and that I'm an industrious civilization. Industrious does not give half priced buildings, only the traits militaristic, scientific, religious, agricultural and seafaring have this effect for buildings labelled as having such a trait.

edit: I've found another small error. The utility doesn't seem to recognize my workers as such. I own 0 workers according to the territory tab of the utility. It does recognize the slave that I own (different type of worker in the mod, the main difference being that it was created by a unit with the enslavement ability defeating another unit). The utility knows that I have units named worker in the military tab of the utility.

This is just nitpicking by the way, but I'm sure you want the utility to be as perfect as possible.

edit2: I've uploaded a savegame.
 
The worker error might be because there are multiple worker types (peasant, worker, laborer). On the military screen, it shows you having 14 workers.

Not sure about the forge thing.

Btw, is this a modded version of RaR?
 
The multiple worker thing could indeed be the problem. That could be something that civassist doesn't recognize.

Yes, I was creating a mod myself, but noticed that a lot of things that I'd like to add to my mod (and more) were already in RaR. So to reduce the amount of work, I started with RaR and modded from there. The goal is very different however as my main goal is to improve the behaviour and competitiveness of the AI (while it is a great mod, I didn't like the AI's performance in RaR). I still have to change a lot of the civilopedia, which is very boring work.
 
I have a game Civ Assist refuses to work with, after X turn it simply says "has encountered an exception." asks if I want to send a save email and refuses to load any of the game data.

But it will work with older saves of the same game, apparently at some point I got something in my game civassist 2 simply doesn't understand. Heres a save from a litte after when when it started.

winxp pro, conquest .22
 
I've used this program for about 3 months now, and I like it a lot better than MapStat.
This has probably already been mentioned before, but I don't have time to read through the entire thread. I just downloaded the latest version, it works great, but one feature that I liked about MapStat that this program doesn't have is an alert for pollution. Otherwise this is much better than Mapstat.
 
Great program; I need to use it more.

My nutmail:

Q: Is it possible to include the version number in the downloaded program name? So that the name looks like "CivAssist_II_Setup2024.msi" instead of "CivAssist_II_Setup.msi".

Reason for the question: I downloaded Civ Assist in May and when I saw an update downloaded it again in August. A few days back I was going through Add/Remove Programs (Win98) and saw Civ Assist listed twice. In uninstalled both, knowing I would reinstall later.

Today, just to be safe, I came here to get the latest version. When I downloaded, I saw I had "CivAssist_II_Setup.msi" and "CivAssist_II_Setup1975.msi" in the same folder. I downloaded the file and saved it as "CivAssist_II_Setup2024.msi" and then went back, examined dates, saw that the "CivAssist_II_Setup.msi" was from August and that of course it was the same as what I had downloaded today. And I deleted the one from August, so I could tell at a glance which download was the latest.

My question is truly nutmail (or maybe even whining) and perhaps even worse, it is personal preference all dressed up.
 
A small suggestion for improvement: When a tech research is about to be finished, it would be more useful to know how many beakers are left than what the overrun will be. It makes it easier to adjust the number of scientists.
 
When playing gotm46, with PTW 1.27f, I noticed that the notification for tiles that had been chopped didn't show as it does in C3C. The forests I hadn't chopped where orange though so that worked. I use version 2.0.2027.

Another thing I noticed was that you can click on an AI ship and see the units it is carrying. This I thought had been fixed, since it was noted by Gyathaar in post 36.
 
From Doc Tsiolkovski, back in June (page #14, post #276)
Maybe I'm too dumb, but I cannot find any info on the AI Culture...any help?

I can tell when I could reach a Culture Victory.

I cannot tell when the AI could reach a Culture Victory.

Could this be a 'new feature'? I do not think it is a spoiler.
 
I'm getting the same error as Aeon221. The strange thing is it was working at first. Then I went to use it last week and the error occured. This is on XP Pro.

Tried reinstalling but still no go. Cleared out the several registry keys left behind and tried again. Still the same. Tried repairing .NET but problem is still there. However, it seems to work with an admin account. Does civassist create any temp files or something which could be screwing with it?

I think my problem began when a game crashed and I had to reset the comp. Maybe a game reinstall will fix it. Will give it a go.
 
Aeon221, got it to work. :cool:

Don't really know what fixed it. After reinstalling the game (vanilla BTW), still wouldn't work. So I played with the .NET configuration tool - Control Panel, Admin Tools, ... From there u can select the app and try to fix it. That wouldn't work for me, but after playing round in there CivAssist worked once again! Strange
 
Version 2.0.2089 posted Here

*Improved Open from Archive speed when archive deleted
*Fixed bug with alerts being processed twice (causing alerts based on comparison between two saves to be broken)
*Fixed bug with some texts in World Properties being displayed incorrectly
*Can now turn-off alerts from the mini alert window (rather than main program) - use the context menu.
*"Hide until new alerts arive" now ignores current date alert.
*Fixed bug with Trade Embargoes not being evaluated correctly.
*Added %waste to production tab.
*New Luxury/Resource to buy alert now reports only surplus and shows amount (if > 1)
*Added new last turn production overrun alert
*Added new pollution alert
*Research overrun alert now also shows beakers per turn and beakers needed.

My apologies for neglecting this thread and the people who have posted problems and suggestions in it over the last month or two. Please try the new version, and feed-back any issues -> I'll try and be a bit more attentive!
 
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