CivAssist II

CivAssist II 30-Oct-2016

I've got issues with the World Map function... :mischief:
CivAssist_pic.JPG

It seems to like to cover up the river spaces... and for the people who use CivAssist, this is very annoying when planning city placement... :scan:
 
I don't use Civ Assist to decide what forests to chop (I hardly ever plant trees, except on tundra). Can you make it so that the default is that forests are coloured normally? It bothers me that they are all brown.
 
@Slax: At the risk of misunderstanding you, do you mean like this?

CAforests.JPG


If this is what you mean, just right click on the map and then uncheck 'Sheild Forests'.
 
View attachment error log.txt

View attachment our game.SAV

Hi, I'm guessing this is a place to start with an error I keep getting in CivAssist. My wife and I play games on huge maps using the hotseat multiplayer setup. Whenever we get into a game, I'm guessing between 1200AD and 1400AD CivAssist throws an exception and won't load games from that turn on. I have attached the exception in the text file, as well as the game save. I have refrained from posting this for a long time now, but seeing as how you are still releaseing new updates (thanks for not dropping it for Civ 4!), and seeing as how the email the CivAssist error reporter sends to is invalid, I guess this can't hurt posting it here. Any ideas? And thanks for a cool program!
 
I just stumbled upon this thread in the forum and am very impressed with the quality and thoroughness of the programming. This is going to be sweet to use... :goodjob:

A couple of the recent posts on this thread seem to allude to Civ Assist flagging which forest tiles are still eligible for the chop bonus. Now I read through the online help menu and don't remember seeing anything detailed there, and I don't particularly want to read through 34 pages of posts to find the answer...:) Can anyone briefly let me know how chop flagging works?

One other quick thing: When loading the help manual into Firefox (works fine in IE) the navigation buttons don't load properly, making it slightly difficult to read the various pages. I know this is a very small and insignificant detail, but in case its an easy fix, now you know...
 
Othniel said:
A couple of the recent posts on this thread seem to allude to Civ Assist flagging which forest tiles are still eligible for the chop bonus. Now I read through the online help menu and don't remember seeing anything detailed there, and I don't particularly want to read through 34 pages of posts to find the answer...:) Can anyone briefly let me know how chop flagging works?
I'm not sure how you set it to flag the forests...I think it's the default, because mine is set to show them. The forests that can be chopped for shields show up as brown when viewed in CAII, whereas replanted forests show as green and cannot be chopped a second time.
 
Shift-E, or use right-click on the map to bring up the menu, then tick the "Shield forests" item. And as gmaharriet said, they seem to be on by default, I have to start every CAII session by turning them off. :p
 
gmaharriet said:
I'm not sure how you set it to flag the forests...I think it's the default, because mine is set to show them. The forests that can be chopped for shields show up as brown when viewed in CAII, whereas replanted forests show as green and cannot be chopped a second time.
Thanks! That's all I needed to know...
 
btbted said:
View attachment 135819

View attachment 135820

Hi, I'm guessing this is a place to start with an error I keep getting in CivAssist. My wife and I play games on huge maps using the hotseat multiplayer setup. Whenever we get into a game, I'm guessing between 1200AD and 1400AD CivAssist throws an exception and won't load games from that turn on. I have attached the exception in the text file, as well as the game save. I have refrained from posting this for a long time now, but seeing as how you are still releaseing new updates (thanks for not dropping it for Civ 4!), and seeing as how the email the CivAssist error reporter sends to is invalid, I guess this can't hurt posting it here. Any ideas? And thanks for a cool program!
Thanks for the save.

It appears that there is something that has gone screwy with one of the deals in the game - this appears to be a relatively common problem in multiplayer games - unfortunately civassist can't handle it, but fortunately, PTW / C3C can.

I don't know if I can find an easy fix for this.... :(
 
Thanks for looking into this problem ainwood. Can you give me any more specifics about what is going on? Is the trade in question between computer controlled players, or human players? What goes screwy with the deal? Some sort of buffer overrun if the trade goes on too long? I'm just trying to figure out if it's something I am doing that I can not make that particular kind of trade anymore. Thanks for your help!
 
Most often its between human players. I'm really not sure why it happens - it might be something to do with deals being cancelled prematurely.

I have been thinking about it, and might try to 'fix' it - ie ensure it just carries on reading instead of crashing. But this actually requires quite a large change.
 
I just downloaded CivAssist II.

First, and foremost, WOW! It's an amazing program, especially for someone like me, for whom all computer programming is PFM (Pretty F***ing Magical). As a noobish player in Civ 3, it's an almost overwhelming amount of information and it will take me a little while to learn to use all of the information it compiles. My thanks to those that developed it and to those that pointed me to it.

That said, there are two things going on with the program that I'd like to ask about. They are, more than anything, annoyances. Neither one stops the game, but both distract from the game and I'd like to get them corrected if that is possible.

First, the main CA2 screen pops up and then, before it's even done drawing, minimizes again. I think this happens when I hit the "Turn" button. I haven't used the little beige Alerts box, but I've been using the big screen, because it looks like it contains more information (which may or may not be true), and I'm still trying to figure out what all this program can do. I would not mind if it either: (a) did not pop up until I clicked the icon for CA2; or (b) popped open and stayed open. Either way would be fine. Is there a fix for this?

Second, when I open the window up, the Civ3 sounds cut out. Does this happen if I use the small Alerts window? If so, that problem will correct itself once I figure out enough to go to using that window. If not, is there a fix?

As to the specifics: Civ 3 Complete in Windows XP Home.

Again, thanks for a great program. It looks awesome.
 
@ainwood,

I have used and abused CAII since its first publication but now I have a problem. After a drive failure and system rebuild I ended up downloading .Net 2.0. When I go to install CAII it goes looking for Version 1.4 of .Net and won't continue the install.

1) will CAII run under .Net 2.0?
0r,
2) should I uninstall 2.0 and go back to .Net 1.4

Thanks for the help and for the great program.
 
Net 2.0 and Net 1.4 are different installations. If CAII needs 1.4, then you need to install 1.4. There is no need to uninstall 2.0. They co-exist quite happily.

Edit:

For those who don't know, .NET is a kind of operating system which runs on top of the 'real' operating system, kind of like the Windows emulators you see for MACs. .Net runs under several different OSes including OSX, Linus and, of course, Windows. It's main purpose is to provide additional security to allow you to run remote application without fear of hackers taking over your computer (which is why it is called .NET). However, as Tomas and Ainwood have demonstrated, it can also be used to put together some pretty darn nice applications which run locally.

Unlike all previous Microsoft OSes, newer versions of .NET are not backwards compatible with older ones. This is a very sensible move on Microsoft's part. Back in the days of DOS, people would find all the internal entry points, ISR handlers and data structures. Then they would access them directly. This included some very big software companies.

Consequently when Microsoft went to upgrade the OS to a newer version, they had to keep all of these supposedly internal structures absolutely identical from one version to the next. Even the bugs had to remain! Same thing with Windows. While people could no longer access internal data structures anymore, all the APIs, ActiveX interfaces and the rest of it had to remain absolutely identical from one version to the next, even WRT undefined behaviours. This imposed huge expenses on the company and undoubtedly were a major cause the delays they are legendary for.

.NET is different. Microsoft does not guarantee that one version will be identical to the next. Instead,
a programme which uses .NET 1.1 will expect 1.1 to be installed on the computer and will access that. Other versions may be installed at the same time. Each 'assembly', as Microsoft calls it, identifies the version of .NET which it will run with and that is the version which is used.

Since Microsoft does not guarantee backwards compatibility, if Ainwood ever decides to upgrade his programme to 2.0, he will have to verify that there are no subtle differences between the one and the other. This would also be true if any other assembly used CAII. It would ask for the correct version of CAII to be installed on your computer and would complain if it was not, just as CAII itself expects the correct version of the framework.
 
Abegweit said:
.NET is different. Microsoft does not guarantee that one version will be identical to the next. Instead,
a programme which uses .NET 1.1 will expect 1.1 to be installed on the computer and will access that. Other versions may be installed at the same time. Each 'assembly', as Microsoft calls it, identifies the version of .NET which it will run with and that is the version which is used.
Very helpful information, Abegweit! :goodjob: I think many of us just assume a higher version number completely replaces the old one.
 
Not if you tried to use CAII, you didn't. You soon found what Bede found and way back in this thread was told 1.4 only. LoL
 
:thanx: Abegweit

The link that pops up when you run the CAII installer takes you directly to the .Net 2.0 page, while the link in the first post takes you to the .Net 1.0 page. And a search of the MS .Net pages does not generate any references to 1.4.

Since the version of .Net on the 1.0 page seems to work with CAII the only thing I can think of is that MS has changed the nomenclature just to confuse us.
 
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