I looked through the entire thread, and some of the ideas I liked, and some I do not. In particular, Free Markets and State Property are not balanced. I have compiled a list of changes from other's and my own ideas, that I would like you to take a look at. You might find some of these changes you can use. Just remember, I am still making changes to it, and I need a sixth civic for all categories except the economics catagory.
New Civic Ideas
Government:
Despotism
Low Upkeep
-1 happiness in largest cites
+25% distance maintenance (“Power corrupts. Absolute power corrupts absolutely”
<Anarchy Length 2> (Who want’s to do back to despotism?)
Hereditary Rule
Monarchy
High Upkeep
+1 happiness per military unit in city
+25% commerce in capital
Oligarchy
Currency
Low Upkeep
-25% City distance maintenance (A step up from despotism)
+25% City number maintenance (The elite clash for the highest position)
Representation
Constitution
Low Upkeep
+3 science per specialist
+3 happiness in 6 largest cities
Police State
Fascism
High Upkeep
+50% military unit production
+2 experience to new units
+2 happiness per military unit in city (Secret police keeps order)
-50% war wariness
<Anarchy Length 2>
Universal Suffrage
Democracy
Medium Upkeep
+1 hammers and commerce from towns
May spend gold to finish production
(Some sort of penalty)
Organization:
Village
Low Upkeep
City State
Polytheism
Low Upkeep
Can draft 1 unit per turn?
-25% city maintenance costs (Cities take care of themselves)
-25% culture per city (To slow border growth so cities are more isolated)
(Unitary or Imperial)
Monarchy
Low Upkeep
+10% production in capital
+2 happiness from palace
-1 happiness in largest 6 cities
Vassalage
Feudalism
High Upkeep
+2 experience to new units
Free units <+6 base, +20% pop>
Federal
Paper
Medium Upkeep
+2 happiness in largest cities
-25% city maintenance costs
Nationhood
Nationalism
Low Upkeep
Can draft 3 unit per turn
+2 happiness from barracks
+1 culture from specialists
-1 happiness per 25% foreign nationality (xenophobia, anyone?)
Legal:
Barbarianism
Low Upkeep
-1 happiness in largest 6 cities (“Under barbarism, the strong take what they want from the weak”
<Anarchy Length 2> (Who would volunteer to go back to this civic?)
Decree
Writing
Low Upkeep
+25% culture
+1 happiness from palace
Bureaucracy
Civil Service
High Upkeep (Bureaucracy becomes corrupt and inefficient over time)
+60% hammers in capital
+60% commerce in capital
Jurisprudence
Constitution
Medium Upkeep
+25% culture
+10% science
+1 happiness from courthouses and jails
Freedom of Speech
Liberalism
Low Upkeep
+100% culture
+ 50% Great People birth rate (The government does not suppress ideas)
+ 50% war wariness (There would not have been protests during the Vietnam War if the public had not seen all of those nasty war images)
(I would like this civic to give even more war wariness after Mass Media is researched. Is this possible?)
Labor:
Tribalism
Low Upkeep
Slavery
Bronze Working
Low Upkeep
Can sacrifice population to rush production <2 unhappiness per pop rush>
+1 hammer for quarries (Where slaves commonly worked)
+1 commerce for plantations (Where slaves commonly worked)
<Anarchy Length 2>
Serfdom
Feudalism
Low Upkeep
Works build improvements 50% faster
+1 commerce from farms (feudal lords squeeze out every penny from their serfs)
-50% growth of Cottages, Hamlets, and Villages (urbanization isn't encouraged)
-1 happiness from (something) (serfs do not like being overworked)
Caste System
Code of Law
Medium Upkeep
Unlimited artists, scientists, and merchants in cities
Emancipation
Democracy
No Upkeep
Doubles growth of Cottages, Hamlets, and Villages
Gives Civs without Emancipation unhappiness <400>
Economy
Decentralization
Low Upkeep
Mercantilism
Banking
High Upkeep
No foreign trade routes
-50% distance maintenance (Many European colonial empires ran mercantilism, so this seemed a better place for the bonus)
+25% commerce from markets, grocers
+1 commerce per specialist
Lassie-Faire
Economics
Low Upkeep
+2 trade routes (Many business incentives)
+25% production from forge, factory (Factories are worked overtime to increase production- and profit)
-2 health (Industrialists do not care about the environment. They see it as something to be used and abused)
-10% commerce (The corporation takes more for themselves)
Regulated Market
Industrialism
Medium Upkeep
+1 trade route per city (Some business incentives)
+10% production from forge, factory
+1 commerce, production, and science per specialist (Some government investments)
+3 Health
State Property
Communism
Low Upkeep
+1 Free Specialist (Investments can be directed to specific ends)
+1 Food from watermills, workshops
-25% Commerce trade yield (Individual initiatives are not encouraged)
-(1 or 2) Trade Routes (Individual initiatives are not encouraged)
Environmentalism
Ecology
High Upkeep
+6 health in all cities
+25% production from recycling plant (Nation recycles as much as possible)
+1 happiness per extra health (Citizens pride themselves in keeping the environment clean. In game terms, there is now a logical reason for all of the extra health)
+1 food from all tiles already producing food <if not possible, +1 food from farms and watermills> (Hydroponics offer larger yields)
Religion
Paganism
Low Upkeep
Organized Religion
Monotheism
High Upkeep
Can build missionaries without a monastery
Cities with State Religion construct buildings +25% faster
+1 extra happiness in cites with state religion
Theocracy
Theology
Medium Upkeep
Halts the spread of non-state religions
+2 exp in cities with state religion
+10% military production (Easier to recruit a Holy Army)
-1 happiness per non-state religion (Self-explanatory)
<Anarchy Length 2>
Pacifism
Philosophy
No Upkeep
+100% Great People points in cities with state religion
+1 gold per military unit
+100% war wariness (Self-explanatory)
Less free military units <-5 base, -25% pop>(Increased military costs have more effect)
Freedom of Religion
Liberalism
Low Upkeep
No state religion
+1 happiness for every non-state religion in a city
+25% science
-10% culture (The “Morally lax” society described in the Civilopedia)
Credit to Armandeus, Aussie Lurker, Holistic, korn469, JBG, Dubmetender, and TheJopa
for their ideas.