Hello Again. So far, My list is as follows.
New Civic Ideas
Government:
Despotism
Low Upkeep
Anarchy Length 2
Hereditary Rule
Monarchy
Medium Upkeep
+1 happiness per military unit in city
Representation
Constitution
Low Upkeep
+3 science per specialist
+3 happiness in 6 largest cities
Police State
Fascism
High Upkeep
+50% military unit production
-50% war wariness
+2 happiness per military unit in city
Anarchy Length 2
Universal Suffrage
Democracy
Medium Upkeep
+1 hammers and commerce from towns
May spend gold to finish production
Organization:
Village
Low Upkeep
City State
Polytheism
Low Upkeep
Can draft 1 unit per turn
-25% city maintenance costs
-20% culture per city
Hegemonic
Monarchy
Low Upkeep
+20% commerce in capital
-(1 or 2) happiness in largest 6 cities
Vassalage
Feudalism
High Upkeep
New units given +2 experience
+6 free units
Federal
Civil Service
Medium Upkeep
-25% city maintenance costs
+2 happiness in largest 6 cities
Nationhood
Nationalism
Low Upkeep
Can draft 3 unit per turn
+2 happiness from barracks
+1 culture from specialists
-1 happiness per 20% foreign nationality
Legal:
Barbarianism
Low Upkeep
-1 happiness in largest 6 cities (Under barbarism, the strong take what they want from the weak)
Anarchy Length 2
Decree
Writing
Low Upkeep
+25% culture
+25% commerce in capital
Bureaucracy
Civil Service
Medium Upkeep
+50% hammers in capital
+50% commerce in capital
+10% increase in city maintenance (Bureaucracy becomes corrupt and inefficient over time)
Jurisprudence
Constitution
Medium Upkeep
+50% culture
+1 happiness from courthouses and jails
Freedom of Speech
Liberalism
Low Upkeep
+100% culture
+ 50% Great People birth rate (The government does not suppress ideas)
+ 25% war wariness (There would not have been protests during the Vietnam War if the public had not seen all of those nasty war images)
Labor:
Tribalism
Low Upkeep
Slavery
Bronze Working
Low Upkeep
Can sacrifice population to rush production <2 unhappiness per pop rush>
+1 hammer for quarries (Where slaves commonly worked)
+1 commerce for plantations (Where slaves commonly worked)
Serfdom
Feudalism
Low Upkeep
Works build improvements 50% faster
+1 food from windmills
Caste System
Code of Law
Medium Upkeep
Unlimited artists, scientists, and merchants in cities
Emancipation
Democracy
No Upkeep
Doubles growth of Cottages, Hamlets, and Villages
Gives Civs without Emancipation unhappiness
Economy
Decentralization
Low Upkeep
Mercantilism
Banking
High Upkeep
No foreign trade routes
-50% distance maintenance (Many European colonial empires ran mercantilism, so this seemed a better place for the bonus)
+25% commerce from markets, grocers
Regulated Market
Economics (Perhaps somewhere else)
(Low or Medium) Upkeep
+1 trade route per city
+1 free specialist? (Tell me if there is something better)
Corporatism
Industrialism (Or Corporation if I move Free Market)
Low Upkeep
+2 trade routes
+20% production from factories (Factories are worked overtime to increase production- and profit)
-2 health with factory (Industrialists do not care about the environment)
-10% commerce (The corporation takes more for themselves)
Planned
Communism
Medium Upkeep
-20% production (Citizens have little or no incentive to work hard)
+1 food from watermills, workshops
+1 production from watermills, workshops (So the production penalty can be balanced, at the cost of other improvements, such as cottages)
+1 free specialists per city (A logical extension of the change made to mercantilism)
Environmentalism
Ecology
Medium Upkeep
+6 health in all cities
+20% production from recycling plant (Nation recycles as much as possible)
+1 happiness per extra health (Citizens pride themselves in keeping the environment clean. In game terms, there is now a logical reason for all of the extra health)
Religion
Paganism
Low Upkeep
Organized Religion
Monotheism
High Upkeep
Can build missionaries without a monastery
Cities with State Religion construct buildings +25% faster
+1 extra happiness in cites with state religion
Theocracy
Theology
Medium Upkeep
Halts the spread of non-state religions
+2 exp in cities with state religion
-1 happiness per non-state religion (Self-explanatory)
Anarchy Length 2
Pacifism
Philosophy
No Upkeep
+100% Great People points in cities with state religion
+1 gold per military unit
Half as many free military units (Increased military costs have more effect)
+100% war wariness (Self-explanatory)
Freedom of Religion
Liberalism
Low Upkeep
No state religion
+1 happiness for every non-state religion in a city
+25% science
-10% culture (The Morally lax society described in the Civopedia)
Credit to Armandeus, Aussie Lurker, Holistic, korn469, and JBG for their ideas.